Slayer Crafting Revamp
Crafting with colored ingots will now yield grandmaster and above blacksmiths the chance to create a slayer weapon. The type of slayer is determined by the color of the ingot and matches up with the following list:
Dull Copper: EarthShatter, SummerWind, LizardmanSlaughter, OrcSlaying
Shadow: SpidersDeath, SnakesBane, TrollSlaughter
Copper: FlameDousing, WaterDissipation, Terathan
Bronze: OgreTrashing, GargoylesFoe, ElementalHealth
Golden: ArachnidDoom, DaemonDismissal, BloodDrinking
Agapite: DragonSlaying, Repond
Verite: ElementalBan, ReptilianDeath
Valorite: Exorcism, Silver
So that this doesn't hurt runic hammers that exist, runic hammers will also craft slayer weapons from the same groupings above but with added magical properties (max of force)
Poison Archers
Bows can now be poisoned and will work similarly to current poisoned weapons, with the caveat that poisons applied to a player will be reduced by one level (minimum of lesser)
New Parry Mechanics
A new ability has been added to players with parrying. When a player double clicks their equipped shield a few things will happen:
For 2 seconds after activation spell damage from other players is reduced by up to 25% (scales from 0% at 0 parrying up to 25% at gm parrying). Will display a traditional parrying visual effect when the spell damage reduction fires off.
For up to 10 seconds after activation, spell damage from monsters is reduced by up to 50% (scales from 0% at 0 parrying to 50% at gm parrying). Will display a traditional parrying visual effect when the spell damage reduction fires off.
For up to 20 seconds after activation, poison inflicted by monsters will be ignored on a Parrying Skill % chance (i.e 0% chance at 0 parrying, 50% chance at 50 parrying, 100% chance at GM). There is no visual effect for this poison mitigation however (since the player is already likely in melee combat and the parrying visual effect is probably already firing off for normal hits).
When players activate the ability, they will receive a message indicating they activated it. They won't be able to reactivate the ability for 3 minutes.
New Monster Cloth Drops
Rare cloth drops from mobs have been updated with new hues with a proportionately increased drop rate.
Misc
Added a new method for dropping event loot that mirrors rush bosses.
Added a new challenging boss mob, Belial, that will make an appearance soon.
The Golden Balron has been updated to be a more challenging and rewarding encounter.
Poisoned weapons will now display the type of poison applied to them along with the charges remaining.
Poison and fire fields will no longer break meditation and reveal the caster.
Placement issues with the craft-able houses being placed too high to enter have been fixed.
Paladin kills with pets/provokes/summons will now properly award platinum.
Wind battleground will now properly kick non militia characters on start.
Discordance on tamed creature should now cause criminal flag similarly to peacemaking.
Adjusted Discordance skill gain such that it is viable to train