Flobee
Vyemm Raider
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I'll hit you up this week and we'll talk
I'll hit you up this week and we'll talk
Ravishing
Imported assets, tried to delete the folder and could not.
Now everything is running slow, and even renaming something is taking 30s or so.
Any ideas?
Ugh, I have created a bunch of redirectors I cant "fix up" by mistake, and saves are still insanely slow.
oving assets once I've imported or created them.
I also found that Marketplace assets are best to stay in the top-level of your Content folder, otherwise "updates" to Marketplace assets is a lot more cumbersome.
Makes your directory a large mess but at least the search functions are decent.
Yup, they've been doing it a while. Started in 2019. Definitely worth it if you ever plan to use the engine. I have $1000s of assets for free from the giveaways.Some free stuff!
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Featured free Marketplace content - October 2020
Create the unexpected with 10 free products, including robust character sets, modular environments, and eerie ambience—available for free through October.www.unrealengine.com
They probably do that every month but I hadn't noticed till now?
Set a recurring reminder, it's monthly. Most months it takes a few days for them to appear. So set a reminder for the middle of every month if you want to be safe.Is there a way to receive notifications when new free marketplace shit comes out? I just want an email that helps me in my quest to accumulate stuff I'll never use.
If only there was a way to set up an email reminder to myself...
On the topic of free art, as a software developed I've always wondered how transferable assets were between modding communities. Ex: GTA 5 Vehicle Mods - GTA5-Mods.com has about a billion different highly detailed vehicles. Nexus Mods :: Home has art from many different games. Is there a lot of effort in the art and art tools community to port stuff between engines?Also while you look at the Free Monthly content.
There are 3 other categories of permanently free content, they show in your asset Library after "Purchasing" them:
View attachment 308899
Epic Games Content:
Has the Paragon assets & Infinity Blade assets, plus other tools. A lot of High Quality assets (Paragon, Kite Demo). The Paragon characters have hundreds of FX in their packages too you can rip out and use elsewhere.
Quixel Megascans is free with Unreal, I recommend using the Megascans Plugin for Unreal so you can browse the full library and select exactly what you want, but the premade packages are less of a hassle.
Permanently Free are assets made by 3rd Parties that Epic has made an arrangement with to distribute for Free - Permanently. Quality is usually good. The types of assets are usually more focused on a specific game topic.
As of this post, their Marketplace seems to be down/struggling btw.
On the topic of free art, as a software developed I've always wondered how transferable assets were between modding communities. Ex: GTA 5 Vehicle Mods - GTA5-Mods.com has about a billion different highly detailed vehicles. Nexus Mods :: Home has art from many different games. Is there a lot of effort in the art and art tools community to port stuff between engines?