- 13,375
- 19,037
Zelda: Spirit Tracks is so goddamn awful. Phantom Hourglass has the same annoying stylus controls that give you elbow cramps (meanwhile, the D-Pad and analog stick are just sitting there DOING NOTHING) but Spirit Tracks adds all kinds of new even-more tedious shit. Not only do you have to use the stylus for moving/attacking/dodging (good luck with that), you have to use the notoriously terrible 3DS mic for a lot of stuff too. Like playing the musical instrument for the game. This kind of thing was way better when it was just key presses. Here, you're blowing into the mic and all kinds of random stuff is happening, repeat 5-20 times until you luck out and it registers the sound correctly. There are tons of other tedious things, the list would just go on and on. There's one big "evolving" zone you keep having to go back to throughout the game and it's a PITA.
I honestly can't believe how awful and un-fun this game is. Probably the least-fun game I've played this past year and that's against some stiff competition. However, it's one of my 3 remaining Zelda games, and I told myself years ago that I was going to finish that entire series. The two after this are good, just need to get through this one. I'm about halfway and it's been pure misery so far. Like "play for a little while and seriously question why I'm putting up with this" misery. It's bad, very bad.
I'll add a few positives: The music is very good and resembles Wind Waker's OST. Zelda is WAY more present in this game than in previous games, and she adds a ton of life to the script. The dungeons are fairly brief and generally well-designed and make sense. It's just the other 90% of the game outside of the dungeons that is horrendous.
Last edited:
- 1