Bloodmage was pretty fun. Main was a bard but BM was second char. I found a damage shield exploit with shaman mobs with mine. Charm it, it casts the damage shield on you and it would hit for millions. So you’d just run around agroing everything and healing yourself and they’d one shot themselves. Was able to level to 50 in two days once I figured it out in my teens. Was so much fun clearing that lizard dungeon solo, top to bottom before the shield wore off. Head back up wait for respawn and start over.
Once a started a disciple though I ended up parking the bloodmage as a CotH bot for the dragon in the port warehouse. The interactiveness and the combos of the disciple were just so much fun. Really enjoyed playing it for raiding and solo/duo stuff. The bard was great for groups cause the damage it gave was just immense, groups went so slow without one.
Disciple was great. I enjoyed all the combos you could pop off. Great duo character and you could solo decent.
I’m not sure how correct it actually was but to me all the classes felt overpowered. I can’t think of another game who got the classes as right as VG.
Daybreak Games will now be split into Dimensional Ink Games, Darkpaw Games and Rogue Planet Games, with each studio splitting off and recruiting new talent. The hope is that each studio will take control over one of Daybreak’s franchises. Each studio also aims create its own unique identity and build up new communities.
Dimensional Ink Games will be based in Texas, with Jack Emmert continuing to lead. Up to this point, Daybreak’s Austin, Texas based offices have been in charge of DC Universe Online but will begin developing a new MMO project this year.
Darkpaw Games is based in San Diego and will take charge of EverQuest, continuing to support the older games while developing the “next innovation” for the series. Finally, Rogue Planet Games
PCs have come a long way in 13 years, and now we have SSDs