About four months ago I decided I want to learn more about game development. I downloaded Unreal Engine and just started working away at it. At first without much direction, I figured a small simple game would be a great place to start, I then promptly shifted from that to something much larger. I was really getting hooked and wanted to make something I'm passionate about. So I decided to make an RPG based on Everquest. My goal is not to make EQ, but more my own take on the genre. Wanting to keep my primary focus on development I decided to use EQ art assets, I knew it would take me significantly longer to produce assets being equally inept at blender as I am UE.
I also knew that sticking to a single player game would greatly simplify the process, so I of course ditched that bit of wisdom as well. I really didn't want to learn bad habits making a single player game that would be problematic in a network environment. So currently I'm making the game for 4 person LAN set up, utilizing a listening server.
I focused the first hew hundred hours on just the backbone of the game, just all the systems underneath and pretty much no content. It's obviously tempting to dive right into content but I knew in the long run that would be unproductive. I felt I was far enough along that I needed to start work on content to drive the backend any further towards refinement. So I started the world building process. While I could find no one who had used EQ assets in UE besides one random guy on youtube, the people who have done more work in Unity and the emulators where helpful and it only took me a few weeks to learn enough about blender to start being able to make use of textures and static meshes derived from EQ assets.
While this project is primarily for my development I thought some here might be interested and heck if just a few actually end up enjoying it, I'd be delighted. I will keep this thread updated to the extent there is interest. I'd be looking for some people to help with play testing in the not too distant future. This is a full time project for me, and while I don't think it's anything that special compared to what real studios put out I am pretty happy with the progress when I think of games that take entire teams 7+ years to "complete" .
So if the project interest you or you just want to chat about UE development or development in general or if any of those with far more experience have advice that'd be great.
The name is just a tongue and cheek nod to Brad and Vanguard/Pantheon
Channel With Updates: https://www.youtube.com/@vanguardofthefallen
Latest Version
7/19/24 Update v0.06A
I also knew that sticking to a single player game would greatly simplify the process, so I of course ditched that bit of wisdom as well. I really didn't want to learn bad habits making a single player game that would be problematic in a network environment. So currently I'm making the game for 4 person LAN set up, utilizing a listening server.
I focused the first hew hundred hours on just the backbone of the game, just all the systems underneath and pretty much no content. It's obviously tempting to dive right into content but I knew in the long run that would be unproductive. I felt I was far enough along that I needed to start work on content to drive the backend any further towards refinement. So I started the world building process. While I could find no one who had used EQ assets in UE besides one random guy on youtube, the people who have done more work in Unity and the emulators where helpful and it only took me a few weeks to learn enough about blender to start being able to make use of textures and static meshes derived from EQ assets.
While this project is primarily for my development I thought some here might be interested and heck if just a few actually end up enjoying it, I'd be delighted. I will keep this thread updated to the extent there is interest. I'd be looking for some people to help with play testing in the not too distant future. This is a full time project for me, and while I don't think it's anything that special compared to what real studios put out I am pretty happy with the progress when I think of games that take entire teams 7+ years to "complete" .
So if the project interest you or you just want to chat about UE development or development in general or if any of those with far more experience have advice that'd be great.
The name is just a tongue and cheek nod to Brad and Vanguard/Pantheon
Channel With Updates: https://www.youtube.com/@vanguardofthefallen
Latest Version
7/19/24 Update v0.06A
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