Vanguard of the Fallen - My EQ Based RPG Project

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Blazin

Creative Title
<Nazi Janitors>
7,265
36,927
I finished this, end game isn't where I wanted it but there was so little interest that I didn't want to spend anymore time on polishing and packaging. Today I'm to begin work on new project after a break for the holiday. It's been a little ironic since one of the testers who hadn't really played much all of sudden is playing lots and texting me daily. The fact pantheon can't even get more than a few thousand people playing just seems like the energy level for this type of classic EQ experience is just very low, and I'm not particular passionate about the gameplay myself.

I used this project as my first learning process and proud of it from that perspective. I'm sure there are five people or something that would want to play it but it feels like the disappointment outweighs the positives for me right now having put so much time into it. I'm most proud of the combat math, its nothing particularly innovative but I think I struck a decent balance of trying to make gear, class, level differences etc across the curve work. I didn't try to make a copy of EQ more my own take on EQ type of combat.

I probably should make it available to people, I know it needs a few modifications, tester just found a gear box I left in the world that wasn't suppose to be there as an example.
 
  • 2Like
Reactions: 1 users