Virtual Reality

Tuco

I got Tuco'd!
<Gold Donor>
45,487
73,574
Oh ok, yeah I can understand why that'd be cool. I don't really have enough imagination to think of how good it'd really be. Most movies the characters, plot story etc are the important parts and the director/editors have very tight control of the shot to maximize the impact of those elements. Only in some movies have I ever thought, "Boy I'd love to look around the scene a bit".

The stadium thing though I think will be huge. Having twenty 360degree cameras all along a football field that you can openly switch to? amazing.
 

Column_sl

shitlord
9,833
7
One thing that Sony is doing that is very cool is they teamed up with Nasa to use the 360 camera that the mars robot is filming to be used with their headset.

I'm sure it will get boring after an hour, but will still be interesting to see what that planet is like from that type of immersion. Maybe the first time we find some sort of life/Vegetation on another planet it will be shared by millions. although that probly will not happen in our lifetime.
 

Column_sl

shitlord
9,833
7
Well that sucks, the 1080 version is barely a step up on that Demo. You have to go to 4k to see everything really clearly.

Hopefully the real version looks better then that.
 

Foggy

Ahn'Qiraj Raider
6,243
4,815
Hmd won't replace tv because the masses don't won't to wear that ridiculous thing. It is a fad/enthusiast technology entertainment wise, which is just fine. It is important technology so we can advance to something more useful.
 

Column_sl

shitlord
9,833
7
I disagree, and I bet I would be able to convince anyone instantly it is not with one trip tthrough the rift.
Trust me, I thought the exact same thing, and was very skeptical.

The tech will just get sharper, and the weight which is already very light will become more functional.
VR is the future, and isn't something that is supposed to replace Movies. But it will replace everything else.

It's time we escaped the window we have been looking through, and step outside.
 

Foggy

Ahn'Qiraj Raider
6,243
4,815
The problem is you are asking society to completely change how we watch tv. It is a social event for a ton of people. And we have already watched people hard pass on wearing shit on their face. Of course, hmd is real technology unlike 3d, which is pure bullshit. Hmd would require a massive shift in how we consume visual entertainment. Being more immersive, while awesome, is probably not enough.

I think hmd takes off when our brains are the controller, however, we don't even have a realistic time frame for that tech as far as I am aware.
 

Column_sl

shitlord
9,833
7
People already wear shit on there face for all those 3d movies.

You're confusing the way we currently make/watchTV shows, and Films to what we can do in VR.

VR will not replace that, but may introduce new ways to tell stories in both those art forms. It will replace everything else tho. I can guarantee it.
It may take another decade, but we are getting much closer to it then ever before.

It may just start with Sporting events, and video games then move on to impact everything.

This sound crazy, but I believe it will be the biggest technology advancement that we have seen in awhile.
If the body is just a container for our mind, being able to possess anything through VR allows us to travel instantly to places we normally could not. Imagine that from a Instructors standpoint, or even the Military, and medical professions.

Then take that out into environments that would be unsafe for us to be in but could be controlled by other machines. There so many possibilities when you realize you are no longer tethered to your physical body.

I like what they are doing with google maps currently and the Occlus rift. It would be cool to instantly travel to Europe, and walk around even tho everything would be paused in time till our technology advances.
 

Foggy

Ahn'Qiraj Raider
6,243
4,815
Watching sports is the most social event when watching tv. There is no way it starts there. Really, it is a chicken or the egg thing. People aren't going to create new meaningful content for VR unless there is a market to make money but people aren't going to invest in VR unless there is material to consume.

That is why it has to start in gaming. It needs to become popular so other forms of entertainment start giving a meaningful shit about it. That is why sony making hmd is so important if you want this technology to take off. Really we need Sony to make a product even to or better than oculus.
 

Column_sl

shitlord
9,833
7
It's still very early, and we are not ready yet imho.

Motion Sickness is still a very bad thing even with the current headsets, they need to solve that problem completely before anything big happens.

As far as sporting events, they would be more social then ever. Not only would you ,and your friends be able to go into the stadium to watch a game , or boxing match, but you would also be able to communicate with friends that are not even in the same city as you.

That's a way bigger experience then we have now, and I'm sure will start as an option with regular ways of watching sports never going away. When you go watch a live game you can still watch all the Replays etc on the Jumbotron. They can do similar things with the 360 cameras
 

Tuco

I got Tuco'd!
<Gold Donor>
45,487
73,574
The problem is you are asking society to completely change how we watch tv. It is a social event for a ton of people. And we have already watched people hard pass on wearing shit on their face. Of course, hmd is real technology unlike 3d, which is pure bullshit. Hmd would require a massive shift in how we consume visual entertainment. Being more immersive, while awesome, is probably not enough.

I think hmd takes off when our brains are the controller, however, we don't even have a realistic time frame for that tech as far as I am aware.
I don't think HMDs will replace tvs or are even attempting to. Even most current movies don't make sense for an HMD. The last movie I watched, 12 years a slave, is better on a screen than an HMD.

Like Column says, HMDs could allow for currently impossible media experiences.


But that's all tv, movies, sports media stuff. I'm interested in HMDs for gaming and for robotics control. And I think everyone is in agreement that a high quality HMD will be huge for gaming.
 

Foggy

Ahn'Qiraj Raider
6,243
4,815
What are you going to do, buy ten or twenty of the things? Everybody brings their own? Can the hub support an unlimited amount? Do you have to subscribe for a certain amount of them? Which provider is going to setup all these cameras and microphones? Why would they invest an insane amount of money in the infrastructure to support this? How are they making money?

Your hypothetical scenario sounds amazing, it isn't realistic.
 

Column_sl

shitlord
9,833
7
All new radical technologys sound un realistic, but that is exactly how we move forward.
I imagine the first time someone pitched a TV they were laughed out the room.

The actual VR tech is pretty in expensive, it just takes bandwidth which is important for everything in the next decade. The 360 cameras are also fairly non expensive since we already have that technology.
Once we up the way we transfer data worldwide we will see a massive shift in many technologies.

That is really the only thing holding us back from everything.
 

Foggy

Ahn'Qiraj Raider
6,243
4,815
Frances is very hit and miss but he had the best line I have heard about VR.

"I want VR for the same reason I watch porn; I want to see and do beautiful things."
 

jeffvader

it's only castles burning
402
33
Virtual Reality Is Here. Can We Play With It?

Video Games
Virtual Reality Is Here. Can We Play With It?
Oculus Rift and Morpheus Take Games to a New Dimension

MARCH 23, 2014

Critic's Notebook

By CHRIS SUELLENTROP

SAN FRANCISCO - The notion of virtual reality has been tantalizing since at least the 1980s, when William Gibson's novel "Neuromancer" and the holodeck on "Star Trek: The Next Generation" popularized the idea of transporting people into a three-dimensional computerized environment. And until recently, it's been science fiction.

But after trying an array of prototypes and development kits at the Game Developers Conference here last week, I can assure you that virtual reality works. Technology is no longer the limitation. The lingering question is what game designers, artists and filmmakers should do with it.

Consumer versions aren't available yet and may not arrive this year. But for $350, game designers can order the newest version of the Oculus Rift, a device being developed for personal computers and backed by some of the most famous names in video games. The development kit is to begin shipping in July.

"It's not just a peripheral device for game developers," said Danfung Dennis, a photojournalist who directed the Oscar-nominated feature "Hell and Back Again," about the war in Afghanistan, and who was at the conference to show a new documentary made to be viewed with the Rift. "This is a new medium for storytelling."

Yet figuring out the right visual language for games, movies and other fictional works in virtual reality is "probably going to be harder than the technology itself," Mr. Dennis said. Cuts, for example, are extremely disorienting.

The Rift is basically a TV screen that sits in front of your eyes while you're wearing a set of blacked-out ski goggles. Instead of manipulating the camera in the world with a hand-held controller, as you would with a normal video game, you perceive your "surroundings" by turning and craning your neck and head, just as you would in real life. Wearing a Rift makes you look ridiculous to others, but it also creates the sensation that you have teleported into an alternate universe.

Oculus VR sold 60,000 copies of its first development kit, which began shipping during last year's Game Developers Conference, where people waited for hours in line to try it. This year, after introducing a vastly improved prototype, Oculus began facing public competition for the first time, most notably in the form of Sony's Project Morpheus for the PlayStation 4.

Sony's headset isn't in stores, though the company is making it available to outside developers. At the conference, I used Morpheus to descend into the ocean in a shark cage; to participate in a spaceship dogfight; to battle a medieval dummy with swords; to explore a stone-cobbled courtyard; and to stand on the surface of Mars, as manifested by data from NASA's Curiosity rover. When I leaned forward in the virtual shark cage to look into the ocean depths, I naturally and unconsciously reached out to grab the railing in front of me - and clawed at the air instead.

Most game designers are practically ecstatic about the possibilities. "I want to make a V.R. game," said Patrick Plourde, a creative director at Ubisoft's giant Montreal studio, where 2,000 developers work. He said it would be "very exciting" to make the first must-have game for virtual reality.

But Lionel Raynaud, the vice president for creative at Ubisoft Montreal, cautioned that the studio was not planning to make such a game yet. The technology would need to sell a million units before it was a viable business for large game developers, he suggested. "One or two failures is enough to close your business," Mr. Raynaud said. "There has to be a market."

Enthusiasts aren't worried about sales. "I think there is a potential user base of billions," said Tim Sweeney, the founder of Epic Games, which created two demos for the Oculus Rift that could be played at the conference. Mr. Sweeney emphasized that the current virtual-reality technology was to the device of his imagination what early mobile devices - think of Palm Pilots and Treos - are to the iPhone 5s. "We're at Version 1 of a technology that's going to completely change the world by Version 5," he said.

Microsoft, which has yet to unveil its own version of the technology for the Xbox or for Windows computers, seems persuaded that virtual reality will be here soon. "To me, there's a question of whether it takes over the space or whether it's a solution for certain scenarios," said Phil Spencer, the corporate vice president of Microsoft Game Studios.

And that's the real mystery: What games and other experiences will be most appealing in virtual reality?

One of the first discoveries that people make is that fast-paced games can make you physically ill. Oculus publishes a 42-page guide for developers with recommendations for avoiding eyestrain and preventing disorientation and nausea. Over the past year, the Rift team has gone from demonstrating first-person shooter games that involve running and jumping in a virtual world to showing off games that involve sitting down - on a couch or in a cockpit - while you look at the world around you.

One of the closest analogues might be motion controls for video games, which felt magical when first experienced with Nintendo's Wii or Microsoft's Kinect. But years later, most motion-controlled games are shallow experiences that mimic real-world activities like dancing or bowling and are best played only in short bursts. Virtual reality is similarly transporting in short demonstrations. But no one at the Game Developers Conference was ready to show a game for the Rift or Morpheus that would be worth playing for an hour or more.

Still, I left the conference a believer in virtual reality - or unreality. Some of the most intriguing games that I played last week were abstract or even cartoonish. Darknet, a game by an independent designer from San Diego, casts the player as a cyberpunk hacker who is surrounded by colorful globes and nodes. Please Don't, Spacedog!, a game from a Montreal collective called Ko-Op Mode, is a goofy journey on a dog-piloted space truck that intentionally exploits the sense of bodily displacement that the Rift creates.

And IDNA, from a Swiss studio called Apelab, is an interactive animated film in which the player controls the camera by looking around with a Rift rather than embodying an avatar or virtual character. "We want to put people inside our movie," said Emilie Tappolet, the artistic director at Apelab. "You're a viewer, not an actor."

Even more realistic games experimented with play styles that would be less appealing on a more conventional screen. In World of Diving, I took pictures of clown fish and sea turtles, and explored the sunken remains of a shipwreck. It was captivating, but the Netherlands studio behind the project might want to reconsider its name: Vertigo Games.
 

Draegan_sl

2 Minutes Hate
10,034
3
There is no way I'm wearing one of these things to watch a football game. 50% of the enjoyment of a football game is drink beer with friends and then jumping up and down and screaming when you win.

This will be amazing for gaming, but not for watching TV unless you're watching TV alone. It's a gimmick for TV viewing. I can't enjoy a movie or a show on TV with the wife if I can't see her and interact with her.
 

Sir Funk

Lord Nagafen Raider
1,251
155
From Zuck on Facebook:

I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.

Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.

This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.

Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.

Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.

But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.

These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.

Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.
I didn't see that coming.

Facebook Is Buying Oculus, The Incredible Future of Virtual Reality