Hekotat
FoH nuclear response team
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I haven't had it happen yet but I saw bitching about it online. Also, this was just an excuse to show off your ultrawide me thinks.
I haven't had it happen yet but I saw bitching about it online. Also, this was just an excuse to show off your ultrawide me thinks.
I think most of it seems to be that shit is *CONSTANTLY* coming up from behind me in a way that was far less common in VT2..
Psyker feels bad because every hit interrupts you, and everything cool Pskyers do has a cast time.Dunno if its a psyker thing, a bad teammates thing, or me being used to the power level of my fully geared VT2 characters, but I feel weak as fuck. I did a difficulty 3 'scan for plague' map last night and I was getting beaten like a ragdoll even when my teammates were sticking together. I think most of it seems to be that shit is *CONSTANTLY* coming up from behind me in a way that was far less common in VT2, but even when I wasn't getting hit from behind it felt like I was struggling to manage a simple horde of poxwalkers with the standard light attack/dodge/push weaving.
Maybe it was partially a teammate thing? I know I make a point of watching my teammates backs as best I can during melee, maybe nobody was doing the same for me. But dudes coming up from behind does seem to be about 100x as common here as it was in VT2.
It's really this IMO. Too many times you get whacked from behind when you think you've cleared your backside. That chip damage adds up real fast. I do my best to keep the Psy clear so he can go ham.
There are enemy only doors everywhere on every map. You have to constantly check your back.
Psyker feels bad because every hit interrupts you, and everything cool Pskyers do has a cast time.
Psyker imho has the highest skill ceiling by far.Dunno if its a psyker thing, a bad teammates thing, or me being used to the power level of my fully geared VT2 characters, but I feel weak as fuck. I did a difficulty 3 'scan for plague' map last night and I was getting beaten like a ragdoll even when my teammates were sticking together. I think most of it seems to be that shit is *CONSTANTLY* coming up from behind me in a way that was far less common in VT2, but even when I wasn't getting hit from behind it felt like I was struggling to manage a simple horde of poxwalkers with the standard light attack/dodge/push weaving.
Maybe it was partially a teammate thing? I know I make a point of watching my teammates backs as best I can during melee, maybe nobody was doing the same for me. But dudes coming up from behind does seem to be about 100x as common here as it was in VT2.
Yeah - had it happen a few times now with Scrips and Grims. Might be coincidence, but it's only been an issue on my Ogryn as well.
Reroll that secondary objective weekly, those are complete trash based on the current mission board structure.