Denaut
Trump's Staff
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I have to admit, you guys are thinking way too big. As I read through this thread, and the excellent suggestions it contains, I cannot help but see the stereotypical game show counter spinning faster and higher.
Normally I don't comment on threads like this but fuck it, I have actually thought about this way more than anyone reasonably should, with a ~10 page concept I made for fun and to test a new piece of writing software (Scrivener is pretty awesome btw.)
So, here is the conclusion I reached. As awesome as a vast, sprawling, multi-race, Eve style MMORPG in the 40k universe would be I don't really think it is possible to make such a game within a reasonable, or even unreasonable, budget. I'd strip the game way down to its bare parts for release.
I would structure the game simply at launch. The game is PvE based, and all players are Space Marines (or, if you REALLY want female characters include the Sisters of Battle). The classes fall into general archetypes, I was thinking something like Tactical, Assault, Devastator, and Tech Marines. Each one has a selection of equipment, sometimes overlapping, that determines their "abilities". Moment to moment game-play would resemble the under appreciated (IMO) "Space Marine" game that came out a couple of years ago. So, a combination of melee and shooter game-play with load outs and limited ability selection within a level.
Progression is achievement based, you don't have levels per say but you can unlock gear, upgrades, and whatever progression elements you have through completing certain objectives or kinds of objectives. So, killing 5 hive tyrants would unlock the relic flamer for example (spit-balling here).
Content itself would be, like I said, primarily PvE based with perhaps a VR arena or something that includes "just-for-fun" PvP. Essentially the players would be fighting for control of the galaxy against an AI that attacks and invades planets/ships. The Space Marine players are "strike team" style groups of ~5 that drop pod (or board) into a level to complete a mission. The specific mission is a combination of race/location/control. For example, if you are attacking Orc Controlled Planet X, your mission might be to find and kill the Warboss... but if Planet X is under Imperial control and the Tyranids are attacking the mission (with roughly the same level design) would be to defend the outpost while destroying the Brood Nests. At launch the AI only races would be limited to the more inhuman/"Evil" races probably the Tyranid, Orcs, and Dark Templar. The Tyranid and Orc because it is fun to mow down hordes of enemies, the DT because they are known pirates and would be interesting to battle in boarding/repelling actions.
I am pretty sure, with good tech and clear direction a game like this could be made for a reasonable amount of money, say 20 million at the high end and 10 million at the low end assuming all of the art/content is AAA quality. There would be a healthy amount of re-use within the more expensive parts of the game (level building, art/animations) while still having all hand-crafted content and hopefully interesting mission design. New content introduction would be pretty easy, adding planets or new missions to planet/territory rotations. The cost would still be fairly high though, since no matter which way you slice it PvE games cost money because they rely on content.
There would be an element of strategic play on a galaxy map, players could lose/gain advantages by capturing or holding certain planets/territories for the Imperium. Ultimately it is a cooperative game, so it would benefit everyone for players to work together, hopefully limiting the toxicity of the community.
What is good about this is that with a low initial time/cost to get the game out the door it wouldn't spend ages in development hell and the game can be further expanded post launch with new areas, player races, ship battles, and PvP.
Normally I don't comment on threads like this but fuck it, I have actually thought about this way more than anyone reasonably should, with a ~10 page concept I made for fun and to test a new piece of writing software (Scrivener is pretty awesome btw.)
So, here is the conclusion I reached. As awesome as a vast, sprawling, multi-race, Eve style MMORPG in the 40k universe would be I don't really think it is possible to make such a game within a reasonable, or even unreasonable, budget. I'd strip the game way down to its bare parts for release.
I would structure the game simply at launch. The game is PvE based, and all players are Space Marines (or, if you REALLY want female characters include the Sisters of Battle). The classes fall into general archetypes, I was thinking something like Tactical, Assault, Devastator, and Tech Marines. Each one has a selection of equipment, sometimes overlapping, that determines their "abilities". Moment to moment game-play would resemble the under appreciated (IMO) "Space Marine" game that came out a couple of years ago. So, a combination of melee and shooter game-play with load outs and limited ability selection within a level.
Progression is achievement based, you don't have levels per say but you can unlock gear, upgrades, and whatever progression elements you have through completing certain objectives or kinds of objectives. So, killing 5 hive tyrants would unlock the relic flamer for example (spit-balling here).
Content itself would be, like I said, primarily PvE based with perhaps a VR arena or something that includes "just-for-fun" PvP. Essentially the players would be fighting for control of the galaxy against an AI that attacks and invades planets/ships. The Space Marine players are "strike team" style groups of ~5 that drop pod (or board) into a level to complete a mission. The specific mission is a combination of race/location/control. For example, if you are attacking Orc Controlled Planet X, your mission might be to find and kill the Warboss... but if Planet X is under Imperial control and the Tyranids are attacking the mission (with roughly the same level design) would be to defend the outpost while destroying the Brood Nests. At launch the AI only races would be limited to the more inhuman/"Evil" races probably the Tyranid, Orcs, and Dark Templar. The Tyranid and Orc because it is fun to mow down hordes of enemies, the DT because they are known pirates and would be interesting to battle in boarding/repelling actions.
I am pretty sure, with good tech and clear direction a game like this could be made for a reasonable amount of money, say 20 million at the high end and 10 million at the low end assuming all of the art/content is AAA quality. There would be a healthy amount of re-use within the more expensive parts of the game (level building, art/animations) while still having all hand-crafted content and hopefully interesting mission design. New content introduction would be pretty easy, adding planets or new missions to planet/territory rotations. The cost would still be fairly high though, since no matter which way you slice it PvE games cost money because they rely on content.
There would be an element of strategic play on a galaxy map, players could lose/gain advantages by capturing or holding certain planets/territories for the Imperium. Ultimately it is a cooperative game, so it would benefit everyone for players to work together, hopefully limiting the toxicity of the community.
What is good about this is that with a low initial time/cost to get the game out the door it wouldn't spend ages in development hell and the game can be further expanded post launch with new areas, player races, ship battles, and PvP.