Zodiac
Lord Nagafen Raider
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- 14
Pretty big difference between PS4 textures and PC textures. The PS4 isn't even running "ultra" with 8GB of unified vram.Well PS4 was gorgeous and no sweat at all. Console master race I guess.
Pretty big difference between PS4 textures and PC textures. The PS4 isn't even running "ultra" with 8GB of unified vram.Well PS4 was gorgeous and no sweat at all. Console master race I guess.
It only has high hardware requirements because ubisoft sucks dick.Its definitely better than PS3 quality though which most are quoting PC Watch Dogs at. "Ultra" if it's even better is moot if no one can run it playably.
That's my point. Extreme hardware requirement AND FPS issues sound to be making it a sub par experience.
Eh, I'd say it's one of the shorter sandbox-style games I've played. Acts I and II are decent length--especially if you do all the available side quests right at the start--but then you suddenly realize you aren't like 40-50% done. It's more like 75% done at that point. It also suffers from the same bullshit that Saints Row 3 pulled, in which they recycle a bunch of stupid mini-game content for re-use as main story missions. That's the laziest shit ever.I've played quite a lot since release and to be honest I can't find much fault with the game, it has an absolute shitload of content and doesn't rely on the usual bullshit "find all meaningless pick-ups that mean absolutely nothing" crap that most sandbox games rely on.
The different investigation side quests are well done, if people find it boring then I guess it's just not for you but personally I think they've done an amazing job.
Convoyes get more amusing with large applications of grenade launchers but otherwise ya I would not worry about completionist stuff enough to mess with them.I did all the story-ish stuff like weapons trade, human trafficking, burner phones, and missing persons. I did the rest until the final weapon/vehicle unlocked and then stopped. Fixer jobs and convoys weren't fun at all, and the entire concept of the gang hideout was pants-on-head retarded. I even did the online shit to unlock the stuff that carried over to the single player (except races, could never get them to start). Finished the game at 75% completion and had no desire to do anything more. Overall that put the game about 15 hours shorter than my [offline] time in GTA V.
Funny that you mention FC3 though; that's the only game I listed that I didn't really like. The first island was cool enough, but by the time I got to the second one the story had gone full retard and I was really sick of collecting all the shit on the map, so I just plowed through to the end. So in the end, maybe Watch Dogs wasn't so different from it after all.![]()
Most of these things just appear to be turning on/off engine variables or increasing integar values. I'm not sure if it would save that much more in terms of bug testing. Did they write their own engine for Watch Dogs on PC or did they use an off the shelf?Not likely.
More likely its just them making the choice to sandbag PC, in hopes of not sandbagging console versions.
Bugtesting, etc all the higher end PC is extra costs, that they could avoid simply by removing it all.
Watchdogs is even on WiiU remember.