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There's basically a bunch of different "skill systems" out there:
- Unlimited: The Ultima Online model: pick any number of skills, increase skill by use (until cap)
- Pool: The Asheron's Call model: you unlock a number of skill based on points (earned by leveling), increase skill by use
- Classed: The Vanilla WoW/EQ model: you unlock a number of skills based on class, increase skill by use (until cap)
- Class talents: The Shadowbane model: you increase skill by leveling and allocating a pool of points to whatever skill your class allows
- Classless talents: The ... ??? model: you purchase a number of skills, increase skill by leveling and allocating a pool of points to any of these
- Refined classes: Another whose game I can't find: each class opens a number of skills, increase skills by a fixed points value when leveling (multiple class variants yield multiple points value)