Cooperation and consequences. Games are still using the make health bar go up, make health bar go down model for raids. The "holy trinity" is boring for a variety of reasons. Now imagine an FPS space game. Instead of shooting aliens on some alien planet, you and your guild are a crew members on a capital ship. The people sitting on the bridge at the helm chairs are flying the thing, and the folks sitting at the gunnery stations get to shoot the close in rapid fire shit to take out fighters and torpedoes. Down in the belly of the ship, the torpedoes are launched, and the big main guns are fired. In engineering, power is being redirected to vital systems as required, and when the ship starts to take damage, you actually have to hop in a pressure suit and go close doors so the entire ship doesn't vent into space or allow marines into the ship to try and capture it. But oh shit, if enemy marines do get in, people have to hop up, grab a gun and repel boarders. And you know what, fuck those guys, let's go hop into a shuttle, board their ship, kill their crew, and take their entire ship. Or just blow it up, whatever. That is what I am hoping the future of gaming looks like.