Okay so I read The Land, Veridian Gate and this Awaken Online LitRPG series. I actually quite like this genre.
LitRPG is a russian invention (hence the "odd" ordering of lit and rpg), but the russian production is weird for western tastes. Nowadays, since the western scene has grown up, you can find good stuff.
For the uninitiated, there's in order of generality:
- LitRPG where the main character(s) are people playing/stuck in a RPG (numeric stats, classes, levels, the whole shebang as a way of being)
- Gamelit is all novels where the world takes game-like characteristics without being an outright RPG (the Land straddles gamelit/litrpg by having both aspects)
- Progression Fantasy are novels where you have character power progression without being an outright RPG/game. If you see wuxia/xanxia, that's what it is (the genre is still mostly dominated by eastern asia or inspiration from it, just like litrpg used to be with russians)
The "litrpg" label is the most catchy name and is often used for things that aren't outright litrpg.
As I said, I tend to be very critic of outright "hard" LitRPG since there's always horribly complicated contortions used to justify why the stakes in, basically, VR-WoW do matter. Good ideas like the
World Tree Online make me very happy.
Quick summary: Like most LitRPG, you have the all-powerful AI, the VR MMO, etc. It's all very classic setup, MC gets into the game, loves it since he used to be a gamer... but the big idea is that the game has a patch, which requires 30mn to install... during which time is sped up in game at 1 subjective year per 5s, and you can no longer log out due to neural incompatibility between sped-up consciousness and normal brain. So everyone faces having to spend 360 years stuck in a RPG, without being able to leave at all. This is the recipe to bring the best or the worst in anyone. Book 3 should be out this fall.