it wasn't the final, but the water escape of Ori that really pissed me off. the sudden shift into a forced vertical scrolling race. and it auto-saved so you were forced into this new playstyle until you beat it.
its not insanely hard really. its just being forced into it, locked into it, and the change in playstyle.
The music in that Ori clip sounds super emotional and stuff. Is the whole game like that? I get the impression it's a game that'll depress me, or make me feel things, one or the other.
I think every FromSoft Souls-type game has an area that makes me wonder when the game is finally going to be over. Lost Izalith in Dark Souls, Fountainhead Palace in Sekiro, and Crumbling Farum Azula in Elden Ring come to mind.
For me it was Shrine of Amana in Souls 2, probably the worst area in the entire series. I played both the Scholar and original versions and in one of them it was even worse than the other, can't remember which one. Just an absolutely atrocious area and I probably would have given up on it if not for the "kill ten enemies and they stop respawning" mechanic. It got to where I was clearing the mages one at a time, ten times each, just to gradually clear out that stupid level because it was impossible to sprint through.
I finally beat it, but the boss(es) in Doom Eternal made me put the game down for a few days and seriously hampered my enjoyment of the whole experience.
I hated that one boss with the axe that you had to parry (or something, it's been 2 years).
FF8’s final area (fighting some witch in the future or something) ruined the game for me. Granted I was 11 or something. I remember smashing the game until that point then getting my shit pushed in and never playing again.
I think FF8's final area locks a lot of your abilities or something and you have to defeat bosses to unlock things. I hate that kind of thing in games. The Blackbird section of Chrono Trigger takes your weapons away and turns into a stealth game since you can't attack anything, that really sucked. (Can bring Ayla to deal with it, but if you don't know that and save once that section starts, I think you're stuck).
Romancing Saga 2 had a similar situation where you were on a sandship or something with no equipment, turned into a total chore for a while with a melee-heavy party having to punch things.
None of these ideas made for fun levels, that's for sure.
Yunalesca? I had to restart the game lol.
I never had issues with Yunalesca, or anything in FFX until Braska's Final Aeon (a tough fight no matter how you play the game, unless you get some ultimate weapons).
I think this is because I did two things: I farmed sphere nodes at Besaid Island (that very first area with the weakest enemies in the game...they still drop plenty of spheres). Like I remember farming a hundred or so battles there in a short amount of time. Second thing I did was farm EXP midway through the game, specifically one area that was just one long hallway where the battle music is overridden by the area music. All the enemies in that hallway are robots, so it's easy to decimate them with Thundaga and gain tons of sphere levels in a short amount of time. Combine that with the Besaid spheres and I was able to jump up like a hundred nodes at that point. (The robots don't drop a lot of spheres, just a lot of EXP, hence needing the spheres from Besaid). First time I played the game I grinded a lot at the hallway for EXP, but didn't have nearly enough spheres to actually spend the exp afterwards until I went back to Besaid and farmed. So now I just do both at appropriate times. This eliminates the need to grind at all in any other part of the game and makes it smooth out.