Cybsled
Naxxramas 1.0 Raider
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Roleplaying game = you play a role in a fictional setting. No where does it require they adhere to Furor...I mean Gary Gygax's Dungeons and Dragons style version of it. Black Desert is like EQ1 in that it is apparently some camp n' grind fest (which instantly turned me off from it...someone let me know when the game decides to join the 21st century in terms of leveling mechanics). Grand Theft Auto is a RPG when you get down to it. It isn't the sole realm of Table-Tops or their digital incarnations.People read way too much in to what others write. I'm not against Asian themed games not an I against action games. I'm just saying that seems to be the only things being made lately.
I don't really see Black Desert as being Euro style. Maybe I'm wrong, but I see Euro styled MMORPGs as having gnomes, dwarves, and elves that can be wizards, necromancers, Paladins, Fallen Paladins (shadow Knights), warriors, rogues, and clerics.
Plus people seem to act like non-action based MMORPGs some how provide no challenge and just boring game play. I argue that having to manage what spells/abilities you use, when you use them, and how often you use them in differing scenarios is more fun than bashing the same five keys over and over in action-based games. Is there really that much challenge in hitting dodge, attack, Dodge, attack?
I'm know I'm rambling on at this point, but there is one more thing. I believe that game designers have forgotten the most important part of MMORPGs; the characters. The whole point of an RPG is character development. The character you play is supposed to learn and grow throughout their experiences. Therefore, a level 50 warrior should mitigate damage better because the character has developed those skills over time. By making the MMORPGs action -based, the character is only as good as the person playing the character at any given time. Therefore, the character has not developed. The player has. That's fine for an action game, but that is directly in contrast with the basic fundamentals of an RPG. They should call them MMOGs rather than MMORPGs. They should be considered a completely different genre of game.
Your argument also doesn't make much sense about the character vs. player. Let's use a pseudo-real life example: You have 10 people who all train in swordfighting for 20 years, and another group of 10 who train for 15 years. They all do the exact same training, conditioning, weapon proficiency, etc. They all learn from the same teachers. By your example, the people who trained 20 years would always beat the 15 year folks. Your example also makes a base assumption that the 20 year folks are all equally skilled. But we know that isn't a guarantee. There will always be people who are stronger, faster, smarter, or just more innately talented than their peers. The current crop of games just allows players to express that in a natural fashion.