The difference between Starcraft and Diablo is that Diablo has a history of dungeon grinding.
Even just focusing on lore and story, MMOs are objectively doing it wrong nowadays. MMOs now just shove in a single-player story and expect it to somehow result in something great, and it never does. It's never going to be as good as an actual single-player game, and the fact that these stories almost always require taking you out of a multiplayer environment (and into an instance) should be a red flag, but apparently isn't.I don't even comprehend how these guys begin working on an MMO from such a terrible place. Lore is just flavor to an MMO. MMOs are all mechanics and gameplay balance, and they massively underdeliver on those elements in favor of a cliche story that doesn't stand up to being repeated 20 billion times in 2 years.
I think what developers need to do is make the story so huge and grand that you feel like an ant instead of a superhero in the world. That's how original EQ was.Even just focusing on lore and story, MMOs are objectively doing it wrong nowadays. MMOs now just shove in a single-player story and expect it to somehow result in something great, and it never does. It's never going to be as good as an actual single-player game, and the fact that these stories almost always require taking you out of a multiplayer environment (and into an instance) should be a red flag, but apparently isn't.
I like story and lore, but developers need to learn to make it work within the context of an MMO, rather than making turning the game into a single-player game that happens to have other players running around.
I've gone on about this in the past, but what they talked about with EQN's adaptive AI stuff is the closest I've heard any dev come to talking about doing MMO story right in a long time. You don't make *a* story, you make a game world in which shit happens—shit that fits within the lore of the setting—dynamically, in which players can take a hand in how it goes down, and let it have a persistent effect on the game world. You do that, and players will forge their own stories, rather than just experiencing the one the devs made for them.I think what developers need to do is make the story so huge and grand that you feel like an ant instead of a superhero in the world. That's how original EQ was.
I've gone on about this in the past, but what they talked about with EQN's adaptive AI stuff is the closest I've heard any dev come to talking about doing MMO story right in a long time. You don't make *a* story, you make a game world in which shit happens—shit that fits within the lore of the setting—dynamically, in which players can take a hand in how it goes down, and let it have a persistent effect on the game world. You do that, and players will forge their own stories, rather than just experiencing the one the devs made for them.
And yeah, it would allow players to do heroic/villainous stuff, without making them the fucking Chosen One.
Only reason I'm here is because I also play EQ...
Anyway Adaptive AI is not something that was unique to EQN. Star Citizen also plans to implement it as part of their Subsumption feature that comes out with 3.0 in the coming months. It just won't be in the first pass that hits with 3.0. According to interviews they gave in Germany they had some R&D issues with it over the past few months which is one of the largest blockers they have right now from launching SQ42 (single player) along with the infiltration feature which is also stuck in R&D. Supposedly they are otherwise content complete and working primarily on bugs/polish.
The only major difference is they did not want players to have a major impact on the galaxy without dev input. It's why player population is planned to be 10% while NPC AI population is the other 90%. That has since come up for debate so it may still happen in some capacity beyond conquering star bases in far away places.
Also SC has no factions you are stuck in. Instead you pick orgs and you can belong to as many as you want so long as they aren't waring NPC factions like Pirates and Advocacy (Police).
The problem is they only have developers now and they can't bug/QA the work they do, they also don't have people with enough creative talent to come up with engaging stories and lore.I think what developers need to do is make the story so huge and grand that you feel like an ant instead of a superhero in the world. That's how original EQ was.
Are you fucking kidding me right now? How about they just try and release THE FUCKING GAME before you start talking about features that will be added in later?
Diablo is easily the best thing that could happen to the MMO world. Blizzard is fucking stupid for continuing to push these other bullshit games instead of going 110% into a Diablo MMO.
It's physically impossible for you to not shill that game, isn't it?
The WoW Legion expansion is basically a combination of Diablo 3 elements and WoW.
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I saw truly hardcore dire EQ fanbois quit after that piece of shit expansion, The Broken Mirror, came out. I mean I'm talking about people that I never expected to EVER quit EQ. I think DBG truly shot themselves in the foot with that one.
This coming expansion has got to be something truly special, or honestly TLP is all they will have left keeping them afloat. And, we all know how long TLP servers last.