Bellstian_foh
shitlord
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I can hear the rumble of 100k+ "hardcore" vanbois growling in the distance.Aradune Mithara said:Also things liketeleporters, experience rates, better LFG tools, etc. are all being looked at and you will see changes soon. I don"t have the details yet, but we are listening and the game will get better and the areas where we messed up (large world, but too hard to find a group, etc.) will be addressed.
For paying to float an incomplete game, we should all be shareholders instead of subscribers.Aradune Mithara said:I believe I said . . .blah blah blah
seemed appropriateTwobit Whore said:You win the best first post ever award. 3 years in the making too, bonus points.
While the candor about "150k subs" is certainly appreciated, without breakdowns of how many of those are active, how many are people reportedly being billed after cancellation, and how many are just riding out the last of paid time.. on top of how many just stuck it on the station pass and are/aren"t playing (which I know we won"t see) then numbers are almost meaningless except to say it isn"t doing as well as you hoped, and it *could* be doing worse than it seems. None of that matters really, I just want to know when exactly you started beta, because I seem to remember it being around October of 2005 and nearly half a year a laterthisoccured. Which clearly states thatAradune Mithara said:I believe I said it needed 200k-300k to be successful, and that I hoped to see 500k after the game was out 1 year, which would make it very profitable. So far we are in the mid 150s which is less than I would have hoped, but still good and still growing.
I have said we released 2-3 months early and that releasing near BC was a mistake, but there was nothing we could do about it. That doesn"t mean we were perfect in our development -- we made mistakes -- I talked about in the NYT about how hard it was to manage and organize a team of 100 people when we were used to to EQ 1 (which had about 25 people). So yes, it was harder to schedule and remain as focused and efficient.We also had the switch from MSFT to SOE which slowed us down and caused us to start beta too early.
Why do you insist on placing the blame on things that clearly are not at fault, especially when it is likely those things are what saved your sinking ship in the first place? SOE didn"t make you start beta early, the switch didn"t make you start beta early. You already started beta! Now, if you want to come out and say Microsoft pushed you into beta too soon and wasn"t pleased with the progress 6 months later, then dropped you, that"s fine. Even though many people would argue that MSGS is one of the best studios to work under, at least it would be burning a bridge that you already crossed.Vanguard: Saga of Heroes is currently in a closed beta phase. The game will remain available via Fileplanet for existing beta testers during the transition to SOE. New information will be sent out to testers as the changeover occurs.
Nice, may work on that tonight or tomorrow. Should be fun. Even though i am a little above the level range now.Locithon said:Yea they fixed it finally in the patch yesterday. Once you kill them you get a choice whether or not to sacrifice your cloak of the pantheon for some random loot. Our whole group did it and we got a total of 3 Legendary weapons. I myself got a snazzy 45dps dagger. You can even go back after you"ve done that and complete the trials again for a second cloak. Which we did today.
I dont think he is putting the blame on anything. shit happens, and they had to deal with it. He"s not going to, nor does he have to give the real details on shit like that.Twobit Whore said:Why do you insist on placing the blame on things that clearly are not at fault, especially when it is likely those things are what saved your sinking ship in the first place? SOE didn"t make you start beta early, the switch didn"t make you start beta early. You already started beta! Now, if you want to come out and say Microsoft pushed you into beta too soon and wasn"t pleased with the progress 6 months later, then dropped you, that"s fine. Even though many people would argue that MSGS is one of the best studios to work under, at least it would be burning a bridge that you already crossed.
Sure he"s not obliged to do anything, but I think we can all agree that the early days of Vanguard haven"t exactly been a PR success. So if people have questions, I don"t see what Brad would have to lose by being forthcoming.kcxiv said:I dont think he is putting the blame on anything. shit happens, and they had to deal with it. He"s not going to, nor does he have to give the real details on shit like that.
He doesn"t have to give details, but he doesn"t have to use doublespeak or give false information either. Personally, I was just curious as to why he would say moving to SOE caused beta to start early, when beta started 6+ months prior.kcxiv said:I dont think he is putting the blame on anything. shit happens, and they had to deal with it. He"s not going to, nor does he have to give the real details on shit like that.
This is a problem EQ2 had and never solved. Everytime you raid you have/had to drop your settings to to rock bottom.Locithon said:how you really expect us to raid? I"ve been seeing that GM"s are turning everyone in the raid into a skele so they get more than 3-5 fps. And thats" w/no other guilds there camping for the mob. Since raid mobs apparently will be fought over, can you seriously expect people to tackle a raid mob while getting 1-2 fps? Are there solutions coming down the pipe for this sort of thing?.
No, I"m saying when we had an earlier release date with MSFT we therefore started beta earlier.Twobit Whore said:He doesn"t have to give details, but he doesn"t have to use doublespeak or give false information either. Personally, I was just curious as to why he would say moving to SOE caused beta to start early, when beta started 6+ months prior.
The plan, as I understand it, is to use lower poly/texture LOD models of player and NPC characters (especially PCs) when too many players and mobs are in your view. The visual quality will go down, but at least you will have framerate.Locithon said:I"m just wondering Brad how you really expect us to raid? I"ve been seeing that GM"s are turning everyone in the raid into a skele so they get more than 3-5 fps. And thats" w/no other guilds there camping for the mob. Since raid mobs apparently will be fought over, can you seriously expect people to tackle a raid mob while getting 1-2 fps? Are there solutions coming down the pipe for this sort of thing?
Because when you say you can get 30 fps in most situations, that"s assuming there"s a single group. Performance comes to a halt though with 24 people, even on highest performance.
Not to be all negative though, our guild just finished the entire Pantheon of the Ancients trials and I have to say it"s the best dungeon i"ve seen in VG yet. Hopefully the endgame single man dungeons are going to be this good.
I think it would be great to have a RL economist on staff -- it"s just a matter of budget. MMOG economies mirror RL economies in many ways, although not all, and having that insight would be very nice.Darus Grey said:Brad, I have a serious question.
Is there anyone on your team who is the equivalent of an economist?
If the answer is no, you really should consider it. If its yes, I don"t think they"re doing a good job(and I hate being mean saying that, but I consider myself an expert in this field, and theres some simply mind boggling issues.)
Theres been some changes that really make me question your guys issues with crafting vs world drop quality.
It often seems to me whoever is making these changes from a "balance" standpoint is ignoring or at least not factoring highly the economic impacts of these changes.
The way the economy on most servers is heading, world drops keep lowering in price, but the value of rare crafting materials keeps *rising* as more competition levels up competing for the same scarce resource pools.
This was already creating a large disparity in the perceived value of crafted goods.
As a weaponsmith, sure I could until 2 patches ago make "the best" weapons ingame. Often at 10-20x the price to *make* it compared to a world drop/quest its with maybe 5% less overall damage.
Thats one of those things that seems balanced on paper(comparing a heroic crafted weapon to a heroic world one), but in reality the scarcity of resources to make them is driving prices through the roof and significantly lowering thier overall value.
The recent change monday in the T4/T5 upgrade recipes made it even worse, leatherworkers and mineralolgists got particulary , for lack of a better word- screwed.
Adding the requirement of *another* rare secondary component, basically doubled the cost to make many items.
In the case of LW and MIN it raised the minimum costs to make the items by so much that they now have no value on the market, they"re simply to expensive for what you get.
Its also having a spiraling effect on those resources, the rare secondaries are now climbing higher in price, and will continue to do so for forseeable future.
This again is continuing to widen the already large gap in the power < - > cost disparity between crafted and world drops, as crafted goods will continue to become even more expensive to make/buy, well world drops can only get cheaper over time as more drop.
I would seriously urge your team to consider the economic impact of many of these changes, from my perspective it seems more like a "throw it in, see what happens" approach, vs anyone putting in thought on the longterm economic effects of some of these changes.
Plus I still truly believe that casual, core, and hardcore can co-exist and even be interdependent in an MMOG. I think VG made a good stab at it and will get even better at it, and future MMOGs will do even better.Rayne said:I can hear the rumble of 100k+ "hardcore" vanbois growling in the distance.
Seriously though, i"m sure you"ll get those who will accuse you of "WoWifying" Vanguard. But if it gets more people playing, it"ll be worth the tradeoff. Falling 30-50% below the expected turnout is pretty serious. Perhaps next year i"ll be in a better position to give it another go.