Bog, I think the reason I thought you sounded like an attention whore was because you expected a reply from Aradune. As for the Tursh screenies, personally, I think Tursh is one of the ugliest zones in the game. It got a bit better after the Thestra revamp, but it"s still one of the oldest zones in the game and it shows. Secondly, while it may be argued that LoTRO"s artwork is "cleaner" and more cohesive, I doubt it has nearly as much variety in terms of environments/dungeons/mobs as Vanguard does. Vanguard is also seamless, you can actually enter buildings through a door, etc. THEN there"s the fact that LoTRO uses bloom to make things cohesive and warm, like Guild Wars. I"m sure Vanguard could take this direction in lighting if they wanted and get similar looking screens but they went for realism, which is much harder to pull off.
How about we start comparing things like the amount of unique dungeons/cities/environments in each? Classes? How about comparing the size and scale of each game? As far as I know, none of LoTRO"s cities come close to comparing to New Targonor/Pankhor Zhi/Aghram/Caial Brael/Mekalia etc. I would also be surprised if LoTRO"s dungeons were more impressive than Vanguard"s in terms of scope/mob variety/nameds etc. Since I"m not one to obsess over the artwork like many of you do, I value variety and "epicness" more.