Why did Rift fail?

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spronk

FPS noob
23,463
27,431
there were a couple of cool rifts i remember: the first was the original fire super boss rift you had to summon and shit, I don't remember why but it pretty goddamn hard and fun. The second was a few of the really epic random-o ones, like the caravan in Tatooine that required you to escort a bunch of caravans through some crazy elite gank squads, and which led to two or three mega bosses. They had some really cool rifts, but ultimately fell to the same problem: once you do it a few times, you stop caring and when enough people stop caring to go to the rifts they become impossible to do. a shitty problem for devs; make it too easy and its dumb, make it too hard and almost nobody does it.
 

shabushabu

Molten Core Raider
1,409
185
I remember in beta i was in gloamwood and 2 things happened.

1. The evil side came to play there was massive pvp happening

2. there was a HUGE ass invasion at the same time.. warewolf party

I probably still have screenshots somewhere on my box but man that was an awesome time, i was hiding in a tree or on a building picking things off from above for most of it until they found me.
 

Toxxulian_sl

shitlord
227
0
The game was horrible from the start, you could tell it was a failure before it even launched.

Horrible combat, animations that were laughable and the races were lazy. Human, Taller blue human, fat human and short human? What is this? You mean out of all the different races in the entire world of myth you choose these? I mean, come on, you have a fresh game with all new lore and this is what we get? On top of that the world was really small and very linear, wasn't it something like half the size of vanilla wow? Maybe less.
 

Mist

REEEEeyore
<Gold Donor>
31,385
23,814
I quit Rift because Attack Power didn't seem to increase my damage and I didn't want to go back and get all crit gear. And every time I found a good rogue build it got nerfed.

It was a WoW clone with very few of the good parts of WoW done well.
 

Ambiturner

Ssraeszha Raider
16,073
19,624
Rift never failed and is still going strong. They're releasing a second expansion in the spring. Most of the problems people brought up in the thread have been adressed: Rifts are meaningful, multiple specs viable for each calling, Attack power scaling (pretty soon after release), Ascended/Defiants unified, few macros needed, etc

Races are still bland as shit and range from fat human to short human to skinny feminine human. I also never played much WoW so the similarities don't bother me so much.
 

TecKnoe

Molten Core Raider
3,182
51
where are you playing im bored and ill probably start up see if a few friends from work want to.
 

Jais

Trakanon Raider
1,898
544
About 2 months ago I got an email from an old friend saying that he and a few of my old gang were playing Rift again. I DLed, installed, saw that I had to redo 50someodd points into a spec tree, googled specs for 5 minutes, camped and uninstalled. Couldn't be bothered.
 

Ambiturner

Ssraeszha Raider
16,073
19,624
Official rift forums are only place to go for specs as everything else is runs the risk of being pretty dated. Honestly, going full into any non heal/non tank spec is viable for leveling and getting up to 60. If you enjoyed Rift when it was released I'd definitely recommend giving it a shot again.

If you're just sick of wow style games though, then it's not for you.
 

Gecko_sl

shitlord
1,482
0
I think Rift fizzled out because it was built way too conservatively. Loot was over cautious and boring. Classes were way too similar with a focus on allowing everyone to do everything and then nerfing it down. Rifts were briefly fun in beta, then tuned down to a snoozefest again for release. Their talent system likewise was just really Zzz. Add 1% to critical damage! Way to add the sexy there, guys.

They didn't aim for the fences, they took a nice safe single and were happy to go home with it. Regurgitated game designers from mediocre MMOs who took the safest and simplest path is why Rift didn't do much for me.
 

bixxby

Molten Core Raider
2,750
47
Looking back, the coolest thing rift did was Saboteaurs (Nerfed to shit later of course because there is no fun allowed) and chloromancers. So 2 cool classes out of like 50. Great job!
 

Pyros

<Silver Donator>
11,260
2,383
I think Archon and Cabalist were conceptually pretty nice(but didn't end up being good or fun to play), and the justicar/sentinel melee healing build hybrid shit was also really fun.
 

Namon

Blackwing Lair Raider
1,976
2,565
To me the things that need to really die in the MMOG plane are Talent Trees, Hard Coded Factions, and ability bloat and reading this it seems Rift really failed at not only copying them, but making them worse...
 

Draegan_sl

2 Minutes Hate
10,034
3
Just imagine if instead of Rift having 3 vertical talent trees, they actually used a radial design. Instead of 8? tiers of vertical rows, they squished it down to like 5 broadened it out a bit. Then you design the soul system so that each soul sat on the point of a triangle and the trees went around on a curve thus you could bridge across souls horizontally instead of just going vertical in each one from the bottom.

That would of been the bestest. Then you could toss in quests, gear, thing-a-majigs that allowed you to equip extra souls.

Oh then you can release expansions with additional new "mini" souls that you can equip outside that ring of the core 3 souls.

OMG all of the sudden you have an awesome system like POE but those mini souls are things you collect from the game. Then you can design souls and release them constantly like MOBAs release champs/heroes because they aren't full classes... !

Or god forbid they sell them in a cash shop.

Trion are you listening to me? Hire me and I'll design the system for you.