sunhillow_sl
shitlord
- 29
- 0
A few things: I am in the middle when it comes to difficulty. I played EQ at release and I never felt I deserved any loot other than what was won but I hated waiting hours for a rare to spawn just to get a key piece. With that said, I do appreciate some of the relaxed mechanics that have been adopted. I don't have as much free time as I used to. I didn't play Rift at release, I was too absorbed in WoW at that moment. But now I am having a lot of fun with this game that I somehow missed on realese. So ...
What happened? The game has great graphics, it seems to cater to the WoW crowd and EQ2 crowd (my wife loves player housing). Was it not like its current state on release? It has rare nameds, collection nodes, random world events, housing and the main story is well written.
I'm not a schill I am just genuinely curious. It seems like whoever developed this game hit all the high marks* but was unable to attract enough players to maintain a monthly fee. What gives?
* EQ was my first MMO so I am only judging things by what the market has become, not what it was when I started MMOs.
What happened? The game has great graphics, it seems to cater to the WoW crowd and EQ2 crowd (my wife loves player housing). Was it not like its current state on release? It has rare nameds, collection nodes, random world events, housing and the main story is well written.
I'm not a schill I am just genuinely curious. It seems like whoever developed this game hit all the high marks* but was unable to attract enough players to maintain a monthly fee. What gives?
* EQ was my first MMO so I am only judging things by what the market has become, not what it was when I started MMOs.