The game felt reminiscent of WoW only twice for me. Once, at the start of that Aurin themed forest zone when I was exiting the dark dank swampy area while walking into the forest area and my screen flushed with light. I clearly remember how I felt when I left Terokkar forest during BC and first entered Nagrand. That dark to light transition was pretty intense. The second time was in the mining themed zone. When you travel into the 2nd half of the region you run uphill and fight some mobs that felt like bandits. Shit felt like Hillsbrad all over again in a weird nostalgic way.I wasn't referring to the UI. Disregard those markings, they're from someone else. That was just a random picture I searched up in a few seconds to show that the game looks very similar to WoW.
The game is a wow clone.The game felt reminiscent of WoW only twice for me. Once, at the start of that Aurin themed forest zone when I was exiting the dark dank swampy area while walking into the forest area and my screen flushed with light. I clearly remember how I felt when I left Terokkar forest during BC and first entered Nagrand. That dark to light transition was pretty intense. The second time was in the mining themed zone. When you travel into the 2nd half of the region you run uphill and fight some mobs that felt like bandits. Shit felt like Hillsbrad all over again in a weird nostalgic way.
Other than that, the game's atmosphere doesn't feel like WoW. It's very stylized and it feels like its own game. The character model design and body proportions are very different from the usual proportions you see from WoW's characters. There's are more hour glass figures along with tall and lanky as opposed to average portions and the large shoulder pads of WoW. The UI and windows didn't even remind me of WoW's base UI even though there are similarities. The thought didn't cross my mind.
The combat is also completely different. If you think every cartoony game is a WoW-clone, then your opinion will never budge. The game's style feels more inspired by other games like Jak and Dexter tbh.
If you pick and choose your own criteria then yes it is. I think it's more of a AO clone cause it has instances and pew pew lasers and leveling.The game is a wow clone.
So looks like may/june/july timeframe. Like I was guessing and would give them still a solid 3-5 months of testing left with most of that all on 36+ content, warplots and raids.UPDATE:
NCsoft released their Q3 2013 earnings report and revealed the plans for two of the company's new MMORPGs WildStar and Lineage Eternal. At the conference call, it saidWildStar was aiming at mid-2014 launch windowwhile Lineage Eternal will announce beta schedule between June and September.
SOURCE
Don't tease me bro, I would love a AO clone with a proper launch.If you pick and choose your own criteria then yes it is. I think it's more of a AO clone cause it has instances and pew pew lasers and leveling.
Id be with you too, bro!Don't tease me bro, I would love a AO clone with a proper launch.
One of the most progressive mmos to ever come out.I was so hyped for AO. That is funcom though. Great ideas, shitty execution.
AO Brought a lot of new things to the table, however the table they set it on shit itself.Oh implants and wrangling/buffing yourself into them. And yeah their chat system was incredibly robust, I remember there was links, bots you could whisper and all kinds of automated shit.
Yup. I always find it funny how this game gets totally overlooked for its influence in the genre. WoW took so many things from AO and sadly gets all the credit for it.One of the most progressive mmos to ever come out.
-first to have instances
-first to have mounts (yalms!)
-first to have links in chat (in fact their chat system has yet to be matched. You could run an entire guild and DKP system in their chat)
-missions in random generated dungeons (simple ones, but imagine what they could do with todays progressively generated algorithms)
-first sci fi
-most complex character and gear system to date
All back in 2001!
First to have the worst memory leak in industry history.One of the most progressive mmos to ever come out.
-first to have instances
-first to have mounts (yalms!)
-first to have links in chat (in fact their chat system has yet to be matched. You could run an entire guild and DKP system in their chat)
-missions in random generated dungeons (simple ones, but imagine what they could do with todays procedurally generated algorithms)
-first sci fi
-most complex character and gear system to date
All back in 2001!
That really depends on where you draw your personal line for 'noteworthy'.Sad thing is that its now 13 yrs later and were all still playing 2005 games. There has been no noteworthy progression of this genre aside maybe Warhammers idea of public questing since WoW hit the world.
It certainly is. It wants to be wow 2.0 and that's exaclty what I want out of this title.The game is a wow clone.
http://www.carbinestudios.com/en/about-us/Did these guys have a hand in Borderlands 2? The humor is that same type of obnoxious barrage of throw everything at the wall and see what sticks style.
Muds wouldn't have. The entire point of a mud is that it was uninstanced, interactive, communal play. Sprawl or PK were the mud solution to the problem of over population. The less willing you are to do either of those the more instancing becomes a third solution.I like to think The Realm invented instancing. They were the first I knew of in an mmo.
Altho maybe some mud did it before that? Unsure.