Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

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Murked

Bronze Knight of the Realm
388
53
I thought that screenshot was of the Orc camp in the Battle for Mount Hyjal at first glance. I was waiting for another pic to load as a comparison then I realized it was Wildstar (not that I consider that bad).
 

asfastasican_sl

shitlord
90
0
I wasn't referring to the UI. Disregard those markings, they're from someone else. That was just a random picture I searched up in a few seconds to show that the game looks very similar to WoW.
The game felt reminiscent of WoW only twice for me. Once, at the start of that Aurin themed forest zone when I was exiting the dark dank swampy area while walking into the forest area and my screen flushed with light. I clearly remember how I felt when I left Terokkar forest during BC and first entered Nagrand. That dark to light transition was pretty intense. The second time was in the mining themed zone. When you travel into the 2nd half of the region you run uphill and fight some mobs that felt like bandits. Shit felt like Hillsbrad all over again in a weird nostalgic way.

Other than that, the game's atmosphere doesn't feel like WoW. It's very stylized and it feels like its own game. The character model design and body proportions are very different from the usual proportions you see from WoW's characters. There's are more hour glass figures along with tall and lanky as opposed to average portions and the large shoulder pads of WoW. The UI and windows didn't even remind me of WoW's base UI even though there are similarities. The thought didn't cross my mind.

The combat is also completely different. If you think every cartoony game is a WoW-clone, then your opinion will never budge. The game's style feels more inspired by other games like Jak and Dexter tbh.
 

Furious

Ahn'Qiraj Raider
2,948
5,032
The game felt reminiscent of WoW only twice for me. Once, at the start of that Aurin themed forest zone when I was exiting the dark dank swampy area while walking into the forest area and my screen flushed with light. I clearly remember how I felt when I left Terokkar forest during BC and first entered Nagrand. That dark to light transition was pretty intense. The second time was in the mining themed zone. When you travel into the 2nd half of the region you run uphill and fight some mobs that felt like bandits. Shit felt like Hillsbrad all over again in a weird nostalgic way.

Other than that, the game's atmosphere doesn't feel like WoW. It's very stylized and it feels like its own game. The character model design and body proportions are very different from the usual proportions you see from WoW's characters. There's are more hour glass figures along with tall and lanky as opposed to average portions and the large shoulder pads of WoW. The UI and windows didn't even remind me of WoW's base UI even though there are similarities. The thought didn't cross my mind.

The combat is also completely different. If you think every cartoony game is a WoW-clone, then your opinion will never budge. The game's style feels more inspired by other games like Jak and Dexter tbh.
The game is a wow clone.
 

Cinge

Ahn'Qiraj Raider
7,275
2,296
From Oloh in another thread about lineage, but has wildstar with it.

UPDATE:

NCsoft released their Q3 2013 earnings report and revealed the plans for two of the company's new MMORPGs WildStar and Lineage Eternal. At the conference call, it saidWildStar was aiming at mid-2014 launch windowwhile Lineage Eternal will announce beta schedule between June and September.

SOURCE
So looks like may/june/july timeframe. Like I was guessing and would give them still a solid 3-5 months of testing left with most of that all on 36+ content, warplots and raids.

If you pick and choose your own criteria then yes it is. I think it's more of a AO clone cause it has instances and pew pew lasers and leveling.
Don't tease me bro, I would love a AO clone with a proper launch.
 

Cinge

Ahn'Qiraj Raider
7,275
2,296
Eh even with its horrid launch I still had a blast in that game for like 1-2 years. Fixer 4 life!
 

mkopec

<Gold Donor>
26,226
39,930
I was so hyped for AO. That is funcom though. Great ideas, shitty execution.
One of the most progressive mmos to ever come out.

-first to have instances
-first to have mounts (yalms!)
-first to have links in chat (in fact their chat system has yet to be matched. You could run an entire guild and DKP system in their chat)
-missions in random generated dungeons (simple ones, but imagine what they could do with todays procedurally generated algorithms)
-first sci fi
-most complex character and gear system to date

All back in 2001!
 

Cinge

Ahn'Qiraj Raider
7,275
2,296
Oh implants and wrangling/buffing yourself into them. And yeah their chat system was incredibly robust, I remember there was links, bots you could whisper and all kinds of automated shit.
 

mkopec

<Gold Donor>
26,226
39,930
Sad thing is that its now 13 yrs later and were all still playing 2005 games. There has been no noteworthy progression of this genre aside maybe Warhammers idea of public questing since WoW hit the world.



vvv Eh they ended up fixing it and if you never experienced it after they fixed the initial launch problems, then you missed out, bro.
 

Vitality

HUSTLE
5,808
30
Oh implants and wrangling/buffing yourself into them. And yeah their chat system was incredibly robust, I remember there was links, bots you could whisper and all kinds of automated shit.
AO Brought a lot of new things to the table, however the table they set it on shit itself.

It's the opposite for Wildstar. Let's just hope their table doesn't shit itself too or it's just Runes of Magic 2.0
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,937
One of the most progressive mmos to ever come out.

-first to have instances
-first to have mounts (yalms!)
-first to have links in chat (in fact their chat system has yet to be matched. You could run an entire guild and DKP system in their chat)
-missions in random generated dungeons (simple ones, but imagine what they could do with todays progressively generated algorithms)
-first sci fi
-most complex character and gear system to date

All back in 2001!
Yup. I always find it funny how this game gets totally overlooked for its influence in the genre. WoW took so many things from AO and sadly gets all the credit for it.
 

asfastasican_sl

shitlord
90
0
One of the most progressive mmos to ever come out.

-first to have instances
-first to have mounts (yalms!)
-first to have links in chat (in fact their chat system has yet to be matched. You could run an entire guild and DKP system in their chat)
-missions in random generated dungeons (simple ones, but imagine what they could do with todays procedurally generated algorithms)
-first sci fi
-most complex character and gear system to date

All back in 2001!
First to have the worst memory leak in industry history.

Too bad I never tried it though. Then again i never tried DAoC, Shadowbane, Horizons, AC2 or AoC either. Some of those were real stinkers.
 

fuffalo_sl

shitlord
30
0
I like to think The Realm invented instancing. They were the first I knew of in an mmo.

Altho maybe some mud did it before that? Unsure.
 

Mr Creed

Too old for this shit
2,385
277
Sad thing is that its now 13 yrs later and were all still playing 2005 games. There has been no noteworthy progression of this genre aside maybe Warhammers idea of public questing since WoW hit the world.
That really depends on where you draw your personal line for 'noteworthy'.

For example i just love how the downscaling in GW2 opens up the entire world to not be entirely worthless to a max level. If the game had long term goals beyond farming gold they could have put that to good use. Being confined to just 3 zones with the an entire continent or more being pointless to that character is annoying. I agree that public quests is noteworthy too, and I'm gonna guess there are more examples. Phasing in WoW or TOR story instances both come with seamless transition between public and seperated/instanced content, that has huge applications depending on how you use it. GW2's ability to instance any part of the world for their stories is similar but not as refined.

As far as this game post launch goes, I'm still betting it stands or falls with getting their promised monthly updates going right from the start and those being better then what GW2 churns out (although GW2 had some good stuff lately, it's mostly based on time-limited grinding with I consider a huge letdown from their promises). Frequent updates in one area where it is easy to beat WoW and keep people hooked.
 

Chakravartin_sl

shitlord
362
0
Did these guys have a hand in Borderlands 2? The humor is that same type of obnoxious barrage of throw everything at the wall and see what sticks style.
 

iannis

Musty Nester
31,351
17,656
I like to think The Realm invented instancing. They were the first I knew of in an mmo.

Altho maybe some mud did it before that? Unsure.
Muds wouldn't have. The entire point of a mud is that it was uninstanced, interactive, communal play. Sprawl or PK were the mud solution to the problem of over population. The less willing you are to do either of those the more instancing becomes a third solution.

I sorta wish I'd played AO. I remember we were raiding in EQ and one of our guys was in the beta and we'd give him shit for it -- and he'd always talk about what a clusterfuck the launch was going to be. I barely even knew it existed, tbh.