Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

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gogojira_sl

shitlord
2,202
3
And I'm in, preordered this shit because I guess I'm trying to ruin MMOs? Now I need to settle on a class. Apparently some of you are suggesting Spellslinger is going to be overpopulated but I'm still tempted because I want to be all Firefly.
 

TheYanger

Bronze Knight of the Realm
264
30
Those guild databases are kind of silly.
In what way? obviously they're not all encompassing, but they do represent a cross section of people who are active about the game, especially a day later like this. Barring those, your options are to sift through TONS of guild pages/recruitment messages on reddit or elsewhere and compile your own version of the same list, or to just throw a dart at a dartboard. Much like a class/race poll, if these reach even 10% of the relevent population (hardcore guilds) it's going to be fairly accurate in representation. I absolutely already know at least some other guilds that don't use the site and aren't even on the most populated servers, but that barely matters - ideally we have 40 people already consistently, but in the absence of that what we need is high population so that we have a large pool to recruit from. Go play wow and try to recruit onto like Agamaggan and then go try to do it on Illidan, it's night and day, especially if you're not a world first type guild. Now remove server transfers and imagine it, 100 times more exacerbated. Raw population affects our economy and our ability to pug world events and groups, all sorts of shit.

I know it was briefly gone over before, but it's a more important choice than I think a lot of people give it credit for. I'm not Voldeth and I'm not going to be butthurt if what I'm saying isn't considered, but for a raiding game with a large required membership level you're basically either on a server where you can EASILY find people, or you're not even raiding. Just like that rift example I gave - we couldn't have raided if we wanted to, we'd have had to recruit every decent max level player on the server/faction and manage to make a schedule that works, that's totally not feasible. Been in enough forum guilds (I know this isn't strictly that, but even 15 forum goers being there makes it significant enough) to know that half of the people from here won't make raids or will quit within the first month (Hell, I've been that guy in some games), and frankly I'm looking at this game long term not just as a pit stop until ArchAge.
 

Draegan_sl

2 Minutes Hate
10,034
3
As a person who set up a guild database for a game before, the guilds that join are arbitrary and random and more often than not fill out the site once and forget and even change their minds before release.

If you really want to find a popular server, just take the top 10 guilds you can think of that were active during testing and see what servers they're on. Otherwise, just do a cross reference of reddit (which isn't that busy for Wildstar), Wildstar Central and the official forums. That should get you a decent sample size.
 

TheYanger

Bronze Knight of the Realm
264
30
As a person who set up a guild database for a game before, the guilds that join are arbitrary and random and more often than not fill out the site once and forget and even change their minds before release.

If you really want to find a popular server, just take the top 10 guilds you can think of that were active during testing and see what servers they're on. Otherwise, just do a cross reference of reddit (which isn't that busy for Wildstar), Wildstar Central and the official forums. That should get you a decent sample size.
Everyone on that list visited the site TODAY to put in a server. Launch is in like 3 days, it's not like they signed up months ago and forgot - those guilds aren't showing up on any server list.
 

Onoes

Trakanon Raider
1,460
1,225
Here are the current guild standings, according to Guildex. While just being one site, I agree, it's the info we currently have.

rrr_img_67981.png


According to this, Stormtalon is the leading PvE server.

That being said, Pergo seems to have over double the numbers so far. I know more a lot of people aren't excited about the PvP, but do people really dislike it enough to avoid high pop servers?

As others have said, being on a high pop server should be number 1 priority, it's insanely better.
 

TheYanger

Bronze Knight of the Realm
264
30
Did you make that site or something Yanger? Sure are defending it rather hard.
No? Obviously not, and I certainly don't think it's infallible by any stretch, it IS a small cross-section of the population.
But given the choice of A: This site and B: Nothing. I'll pick A for reliable info. If anyone else has anything beyond "I like the name Caretaker" I'd love to hear it. For instance, I know Voodoo is rolling on Pago, but that's pvp and they're going Exile, so who cares?

It's more like I'm interested in going somewhere that is actually successful, and you can set yourself up for success by identifying a decent server early. Draegan's complaints were partially misinformed so I pointed out why (IE: the notion of wild inaccuracy since people just fill this shit out willy nilly. I would tend to agree, if it wasn't for the fact that every bit of info from that site came from the last 12 hours and not the previous 6 months of retards signing up on a whim).
 

Onoes

Trakanon Raider
1,460
1,225
I kind of don't understand that mentality anymore. I mean, back in the days of Ultima Online, yeah, you played that and ended up hating people and wanting to stay as far away from PvP as possible, because you imagine, as you are minding your own business ,trying to play, when "CORP POR!" and you die. And Dying is terrible.

But haven't most of the people playing had experience with MMO's in the last 10 years? Thats not a thing anymore. Do you sometimes get killed? Sure. Is it a 1-2 minute inconvenience? Yup. Is it super easy to avoid 99% of the time? Yup.

I mean, I played WoW for like 8 years, always on PvP servers, and I was never once killed more than a couple times by the same person or group in a short time frame. I heard about people getting corpse camped, but it always seemed very easy to me to escape, go somewhere else and do a different quest, or mine, or whatever, and come back 5 minutes later. They are gone. Where is the problem?

I understand in Wildstar there isn't really any motivation for world PvP, and while I'm sure it's going to happen, it's going to be such a small part of your day to day playing I imagine, vs the benefits of being on a server where there are always 100 healers looking for groups, piles of every item up on the AH, etc.

Just my two cents.

If people are dead set on PvE, I don't get it, but the PvP vs PvE difference is so minute, I don't really care. The high pop is the main thing.
 

Voldeth

Trakanon Raider
1,216
590
I'd love to play on a PVP server (I don't recall the last time I played an MMO on a PVE server). With that being said:

Wildstar isn't an open world PVP game. Like, at all. It's just not. A decent enough number of people said that a PVP server would be a deal breaker for them whereas most PVPers said that they'd accept the PVE choice.

Yanger's concerns are pretty valid: he wants to avoid rolling on a server that'll be dead after the initial month. That's important. The website he linked might not be a super accurate source of information but it's the only one. With that being said, here's why I like Caretaker more than Stormtalon:

- Stormtalon is going to be the #1 PVE server in population. I'm nervous by the low number of total servers. I'd like to avoid the possibility of them placing a cap on the server and not allowing new players to roll on that server. That will suck and cause a decent number of players here who won't be available on Friday night to either go somewhere else or not play with us.

- Caretaker seems to have one of the better Dominion to Exile ratios. We want to make sure that the queue times for dungeons are good. The only way to ensure this is making sure we still pick a high population server (Caretaker seems to be #2 for PVE) which isn't overwhelming on one side. I realize that the queues are cross server but there's also the advantage of making a group with people from your own server and a sizeable amount of people do seem to click the 'my server only' button.

- 40 man raids are a lot of people. I agree with the sentiment that maybe 1-2 guilds per server will be able to raid in them and keep a decent enough population to do it. Anything that isn't in one of the upper echelons of population is a bad idea (fuck rolling on a low or even medium pop server). Caretaker fits this bill so far (although our data is limited).
 

TheYanger

Bronze Knight of the Realm
264
30
Good points, and that's more in line with what I meant, this is stuff I think about before a new game comes out.

Re: Queue times, dungeons are cross server aren't they? or is that just pvp? I never really thought about it during beta.
 

Voldeth

Trakanon Raider
1,216
590
Good points, and that's more in line with what I meant, this is stuff I think about before a new game comes out.

Re: Queue times, dungeons are cross server aren't they? or is that just pvp? I never really thought about it during beta.
I ninja edited my post because I realized that half way through.
smile.png
 

iannis

Musty Nester
31,351
17,656
They will probably offer free server transfers when their population starts to crash. They do make some real boneheaded decisions but they aren't complete idiots.

I wouldn't be that terrified of rolling into a crash server. But it's weird that you think pvp servers will be higher pop with a longer sustained population than pve servers. The exact opposite is what tends to happen. I guess it makes some sense, it's just how the players spread. You have to get luckier picking a pve server, a pvp server will be a steadier drain.

But just pick your favorite wow uberguild and roll on their server. That's the best (and really only) way to hedge your bet.
 

Sithro

Molten Core Raider
1,497
197
I hope this game does well. There will of course be a population drop off in the first few month, but hopefully it doesn't do to bad.
 

Caliane

Avatar of War Slayer
15,320
11,614
I kind of don't understand that mentality anymore. I mean, back in the days of Ultima Online, yeah, you played that and ended up hating people and wanting to stay as far away from PvP as possible, because you imagine, as you are minding your own business ,trying to play, when "CORP POR!" and you die. And Dying is terrible.

But haven't most of the people playing had experience with MMO's in the last 10 years? Thats not a thing anymore. Do you sometimes get killed? Sure. Is it a 1-2 minute inconvenience? Yup. Is it super easy to avoid 99% of the time? Yup.

I mean, I played WoW for like 8 years, always on PvP servers, and I was never once killed more than a couple times by the same person or group in a short time frame. I heard about people getting corpse camped, but it always seemed very easy to me to escape, go somewhere else and do a different quest, or mine, or whatever, and come back 5 minutes later. They are gone. Where is the problem?

I understand in Wildstar there isn't really any motivation for world PvP, and while I'm sure it's going to happen, it's going to be such a small part of your day to day playing I imagine, vs the benefits of being on a server where there are always 100 healers looking for groups, piles of every item up on the AH, etc.

Just my two cents.

If people are dead set on PvE, I don't get it, but the PvP vs PvE difference is so minute, I don't really care. The high pop is the main thing.
yeah I don't know.

I am in a similar mindset I think. I like world pvp, but sometimes the imperfections are annoying. Like I can't stand greifing. There is a balance that needs to be met on the end of the dev team to address. Like in UO, totally fine with random attacks, for the most part. house killing, stealing, and some of the other tricks however. kindof shit. The base of UO. great. but it really needed more thought put into its pvp systems. Some of my thoughts on early UO were being camped as a super noob. or having all my stuff stolen, withing 5 minutes of logon, before I even knew how to use chat.
WoW is a different kind of game. but for the most part it NAILED it, for that kind of game. Things like, being able to sneak into opposing faction cities, and kill. great. Layouts of cities, and graveyards as well.

I think wow also for the most part did well, with making each class fairly competent in world pvp. there were some "I win" classes, but nothing massive imho. Playing warhammer though. Playing my archmage was infuriating in world pvp. It wasn't even a fight vs witch elves. Dead 100% of the time before out of stealth via latency. It made world pvp so unfun, and pointless, I basically never bothered. I just went to full rvr, or battlegrounds 100% of the time, as there at least I had a team with me.
This is particularly true in a game where you ask, what is the point of world pvp? if there is no rewards, you are doing it for fun. and if its not fun and balanced, why do it at all?



I don't really know how wildstar world pvp comes out.
One of, what I consider a flaw, is how late that stuff comes into play.