Draegan_sl
2 Minutes Hate
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In what way? obviously they're not all encompassing, but they do represent a cross section of people who are active about the game, especially a day later like this. Barring those, your options are to sift through TONS of guild pages/recruitment messages on reddit or elsewhere and compile your own version of the same list, or to just throw a dart at a dartboard. Much like a class/race poll, if these reach even 10% of the relevent population (hardcore guilds) it's going to be fairly accurate in representation. I absolutely already know at least some other guilds that don't use the site and aren't even on the most populated servers, but that barely matters - ideally we have 40 people already consistently, but in the absence of that what we need is high population so that we have a large pool to recruit from. Go play wow and try to recruit onto like Agamaggan and then go try to do it on Illidan, it's night and day, especially if you're not a world first type guild. Now remove server transfers and imagine it, 100 times more exacerbated. Raw population affects our economy and our ability to pug world events and groups, all sorts of shit.Those guild databases are kind of silly.
Everyone on that list visited the site TODAY to put in a server. Launch is in like 3 days, it's not like they signed up months ago and forgot - those guilds aren't showing up on any server list.As a person who set up a guild database for a game before, the guilds that join are arbitrary and random and more often than not fill out the site once and forget and even change their minds before release.
If you really want to find a popular server, just take the top 10 guilds you can think of that were active during testing and see what servers they're on. Otherwise, just do a cross reference of reddit (which isn't that busy for Wildstar), Wildstar Central and the official forums. That should get you a decent sample size.
No? Obviously not, and I certainly don't think it's infallible by any stretch, it IS a small cross-section of the population.Did you make that site or something Yanger? Sure are defending it rather hard.
I ninja edited my post because I realized that half way through.Good points, and that's more in line with what I meant, this is stuff I think about before a new game comes out.
Re: Queue times, dungeons are cross server aren't they? or is that just pvp? I never really thought about it during beta.
yeah I don't know.I kind of don't understand that mentality anymore. I mean, back in the days of Ultima Online, yeah, you played that and ended up hating people and wanting to stay as far away from PvP as possible, because you imagine, as you are minding your own business ,trying to play, when "CORP POR!" and you die. And Dying is terrible.
But haven't most of the people playing had experience with MMO's in the last 10 years? Thats not a thing anymore. Do you sometimes get killed? Sure. Is it a 1-2 minute inconvenience? Yup. Is it super easy to avoid 99% of the time? Yup.
I mean, I played WoW for like 8 years, always on PvP servers, and I was never once killed more than a couple times by the same person or group in a short time frame. I heard about people getting corpse camped, but it always seemed very easy to me to escape, go somewhere else and do a different quest, or mine, or whatever, and come back 5 minutes later. They are gone. Where is the problem?
I understand in Wildstar there isn't really any motivation for world PvP, and while I'm sure it's going to happen, it's going to be such a small part of your day to day playing I imagine, vs the benefits of being on a server where there are always 100 healers looking for groups, piles of every item up on the AH, etc.
Just my two cents.
If people are dead set on PvE, I don't get it, but the PvP vs PvE difference is so minute, I don't really care. The high pop is the main thing.
The Adherence of the Repeated MemeSo, what are we going to be called by the way? Fires of Heaven, Rerolled, what?