A question for all you hard-core types. I play a Spellslinger (currently level 33) and every few levels I try the mobs labelled "very strong" (usually a 2 on their icon). I have never been able to kill one of these solo; SS get an ability called Into the Void (or something like that) that makes us invisible for a few seconds and takes us off the mobs aggro list so if things are looking bad I can just use this and not die. Can any class actually kill these solo? I can usually do them when I am grouped with one other person but with only 2 they are still difficult. Mobs that are labelled "strong" I can usually kill, but there are occasional types of mobs that are very challenging for a SS.
I'm not 33. So, I'm not sure how much the difficulty ramps up.
But I have been able to solo every 2 or 3 man quest mod since the start, on my spellslinger. Pretty much without ever using a stimpack either.
level 19 atm.
Can kite most pretty easily as noted. I don't even run with freeze or chill. either of those should make it cake.
Loadout is:
wildbarrage, rapid fire, Gate, runes of protection, and void slip. (dont even have all my slots filled. a heal would probably do wonders too. haha.) arcane shock for another interrupt would be ideal, as well. or either chill or flash freeze for a snare or root.
Throw up a shield boost with protect before I face tank while rapidfiring.
Things to note. your auto attack does ALOT more damage surged. But also burns alot of spell power.
Each attack burns 1 spell power bubble. you have 4.
1 auto attack burns 1 bubble.
1 full channel wild barrage burns 1 bubble.
1 activation of rapid fire burns 1 bubble. Then you can use it 3 more times, WHILE your spell power is regening.
Stunned foes take extra damage.
ALWAYS spell surge wild barrage. it barely uses any spell power, and the armor pen more then makes up for it.
Same with rapid fire. While the damage boost is small per shot. You get 12 spell surged shots.
But quickdraw is actually more burst. AND more dependent on it.
Example, my tooltip. 299x3 base rapid fire, with 380x3 surged. 1s channel each. 4s total.
Quickdraw is 194x3 base, 450x3 surged. 1s channel.
Amps.
I have 6% lifesteal. 6% armor pen, 6% crit hit chance, and +7.5% assault power.
I favor finesse, then crit hit, then grit. But probably should favor crit hit and damage more.
I have not really number crunched to see how Assault power vs crit actually works out.