Your theory is bollocks. Problem is their design sucked. This game is nothing like Vanilla WoW or Velious era EQ. There are plenty of untapped players that are consistently not being catered to. Every game makes the same mistakes over and over then blames their player base. The problem is the game sucked. It was bland, uninspiring, meaningless and void of any semblance of immersion or community due to faulty design. Too many pinhead autistics that have no idea of what contributed to the emotions felt while playing a game like EQ. They focus too much on simple game mechanics without an initial presuppositional existential design philosophy based on human psychology.They based Wildstar's design on the theory that there's they great untapped pool of bitter, hardcore ex-WoW/EQ players who were just crying out for a "difficult" (read: grindy) game who'd leap at the chance to subscribe and keep playing for months and months while doing TBC/PoP-style attunements that would let them lord it over the casual players.
The problem with this is their theory isbollocks.
Posts like this underline the entire problem with game devs thought processes. Wrong. This game does not require more than a couple of instances. What this game really needed is ZERO instances. I know its a concept that just blows people's minds when they first hear it, but yes, it's possible. What the true next gen MMO needs is to completely eliminate precisely what people think it needs. Eliminate instances, auction houses, hard factions, teleporting, group finders, raid finders, cut scenes, voice overs, quest hubs, min maps, world maps, invisible walls, mob leashing, level designated zones, etc. Everything they've added has done nothing but contribute to the death of this genre.They also forgot that a game requres, you know, more than a couple instances to be entertaining.
Eliminate instances, auction houses, teleporting, group finders, raid finders, cut scenes, voice overs, quest hubs, min maps, world maps, invisible walls, mob leashing, level designated zones, etc. Everything they've added has done nothing but contribute to the death of this genre.
All the way back to here apparently...Artifa_sl said:Underjoyed's mmo will also make you 18 years old again in real life so you can re-live your glory days.
I agree with most of this, with a few exceptions...Your theory is bollocks. Problem is their design sucked. This game is nothing like Vanilla WoW or Velious era EQ. There are plenty of untapped players that are consistently not being catered to. Every game makes the same mistakes over and over then blames their player base. The problem is the game sucked. It was bland, uninspiring, meaningless and void of any semblance of immersion or community due to faulty design. Too many pinhead autistics that have no idea of what contributed to the emotions felt while playing a game like EQ. They focus too much on simple game mechanics without an initial presuppositional existential design philosophy based on human psychology.
Posts like this underline the entire problem with game devs thought processes. Wrong. This game does not require more than a couple of instances. What this game really needed is ZERO instances. I know its a concept that just blows people's minds when they first hear it, but yes, it's possible. What the true next gen MMO needs is to completely eliminate precisely what people think it needs. Eliminate instances, auction houses, teleporting, group finders, raid finders, cut scenes, voice overs, quest hubs, min maps, world maps, invisible walls, mob leashing, level designated zones, etc. Everything they've added has done nothing but contribute to the death of this genre.
Original EQ's faction system - which may or may not have been kind of an accident - remains the best implementation of faction to date in my opinion. That shit was awesome and really made the world seem more alive. The artificial walls between factions these days, not so much.I'm personally really really over faction-based gameplay. You IMMEDIATELY slice the perceived player-base in half. And frankly it seems to add sweet fuck-all to the world.
Reward scientific approaches to the game....by this I mean players asking the question "I wonder what happens if I do X?"....the more the world responds to this question, the better the game.
Skyrim with chat?Your theory is bollocks. Problem is their design sucked. This game is nothing like Vanilla WoW or Velious era EQ. There are plenty of untapped players that are consistently not being catered to. Every game makes the same mistakes over and over then blames their player base. The problem is the game sucked. It was bland, uninspiring, meaningless and void of any semblance of immersion or community due to faulty design. Too many pinhead autistics that have no idea of what contributed to the emotions felt while playing a game like EQ. They focus too much on simple game mechanics without an initial presuppositional existential design philosophy based on human psychology.
Posts like this underline the entire problem with game devs thought processes. Wrong. This game does not require more than a couple of instances. What this game really needed is ZERO instances. I know its a concept that just blows people's minds when they first hear it, but yes, it's possible. What the true next gen MMO needs is to completely eliminate precisely what people think it needs. Eliminate instances, auction houses, hard factions, teleporting, group finders, raid finders, cut scenes, voice overs, quest hubs, min maps, world maps, invisible walls, mob leashing, level designated zones, etc. Everything they've added has done nothing but contribute to the death of this genre.
Depends when NCSoft spends millions on Defiance, End of Nations, Warface and Trove equivalents that almost bankrupt their company so that they have to think outside of the box.I wonder how long until some world-threatening event brings the walls down between the Exiles and Dominion like what happened in Rift.
I clamored for them to not split the population, but the carbine response was because "lore". They should go the Rift route for transfers and for pvp via mercenaries( temporary fight for the other side) and no faction splits on pve servers.There is always someone who says there are plenty of 'untapped players' who want this type of game and yet time and again reality continues to prove them wrong. Everyone was singing the game's praises during the first month (which wasn't that long ago) and then like every other game, the honeymoon ended and a vast majority of players decided they have better things to do than bang their head against the wall.
That's essentially true. I agree with him but I'm comfortable enough in my barnacle encrusted skin to admit to wanting an EQ throwback.I love when dumbfucks like Underjoyed talk about NEXTGEN then fucking describe EQ as the game they want.
Thank you. I'm not saying there is anything wrong with that, just be honest about it.That's essentially true. I agree with him but I'm comfortable enough in my barnacle encrusted skin to admit to wanting an EQ throwback.
Well, to be fair the game Underjoyed is describing hasn't been released since EQ (possibly vanilla WoW). Perhaps Vanguard fit the bill somewhat, but another important factor in releasing a game is that it actually plays on most machines, and Vanguard didn't.There is always someone who says there are plenty of 'untapped players' who want this type of game and yet time and again reality continues to prove them wrong. Everyone was singing the game's praises during the first month (which wasn't that long ago) and then like every other game, the honeymoon ended and a vast majority of players decided they have better things to do than bang their head against the wall.
Sure but for some reason people thought Wildstar was the next coming of vanilla WoW simply because '40 man raids' and playing 5 minutes of this game told you that wasn't the case.Well, to be fair the game Underjoyed is describing hasn't been released since EQ (possibly vanilla WoW). Perhaps Vanguard fit the bill somewhat, but another important factor in releasing a game is that it actually plays on most machines, and Vanguard didn't.
So it is possible that Underjoyed's game would be successful because it hasn't been tried in over a decade.
Personally, I don't think the list matters as much as the fun factor. If the game is fun then people will play it.
Not accurate for me at least. Only MMORPGs I've played for 12 months+ are EQ (Vanilla-PoP), Vanguard, and woW (Vanilla-TBC)It's actually incredibly close to BC WoW. People just won't admit to the fact they like a lot of the MMO innovations that have occurred since then. Nostalgia glasses too strong.