Rescorla_sl
shitlord
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I'll go out on a limb and assume your friends are not the target demographic of MMO companies looking to make a profit since they spend most of their time on free emus.These friends just alternate between EQ99 and wow vanilla emus. They want to smoke bowls, bullshit, and grind mobs. The direction modern MMOs have gone aren't their thing; they don't want "twitch" in an MMO.
On that note, when designing any MMO I always assume making a profit is the underlying primary factor that affects every major decision. A design decision that improves the quality of a game will typically lead to more profit. Players recognize quality when they see it which in turn leads to them choosing to continue playing that game versus switching to a different game.
Let's use WoW as the comparison baseline since its success has led to massive profits for Blizzard. Despite it's success, a common complaint about WoW has been how addons like Deadly Boss Mobs and GTFO have negatively impacted the game by dumbing it down. For the most part, all a player needs to do to succeed in raids is learn the Dance Dance Revolution mechanic and follow the instructions of DBM and GTFO.
I am not aware of any MMO released after WoW that opened up their API to the extent WoW did that allows addons like DBM and GTFO. Games like WS, Neverwinter, GW2 etc use methods such as telegraphs and dodge mechanics to give information to the player versus having an addon tell them what to do. Which system is better is in the eyes of the beholder.
My personal opinion is that WoW has spoiled a couple of generations of gamers to the point any game that does not support an addon like DBM, is remotely challenging/difficult and doesn't hand out phat loot like candy is a "bad" game. The action style of combat is games like WS, GW2, Neverwinter and TESO is superior to WoW in almost every category IMO. That apparently is a minority opinion though based on MMO popularity. WoW is still the king of MMOs which leads to the conclusion that the large majority of MMO gamers who are willing to pay a monthly subscription do not want challenging and difficult content. In their eyes, games that are too hard are "poor" quality. WS is the perfect example because aside from the combat system and PVE difficulty, almost everything else about the game is cloned from WoW.
If WS is officially deemed a failure, then IMO that is not good news for the future of MMOs. Carbine took a risk with their design and it backfired on them. Future MMOs will look at Wildstar as an example and when they are designing their MMO, will likely go the WoW route and dumb down the gameplay to suit the masses.