exp? does exp have a use at max level?
Yes. When you hit 50, your exp earns you "Elder Gems" which you can spend on hoverboards, housing plugs, gear, AMP points, etc. And, unless it's changed, you need 150 Elder Gems to start the raid attunement process. You are limited to earning 140 Elder Gems per week, and after that your exp is converted into money. I'm curious is the 25% exp gain and 25% money gain stack when you hit this point.
I wish they'd ditch the faction divide for f2p also. Worst fucking mmo feature ever created. Thanks WoW.
At least they finally made it so battlegrounds aren't limited to Exile vs. Dominion. Things have always been so lopsided that all that did was make queues much longer for Exile players.
But, yeah, I've never really understood why effectively cutting your playerbase in half is a good idea, especially with as hard as it is for MMOs to gain a foothold nowadays. Honestly, I think at least a little bit of Wildstar's problems could've been mitigated had they not gone with restricted factions. When your playerbase is declining, all this does is make servers look all the more empty because you're only interacting with roughly half the server - or likely much less in the case of Dominion.
Btw: this isn't anything different that is done with these failures out of the gate nowadays and cracks me up when people applaud them doing something they have no other choice to do. If your game fails nowadays, you have to give people the whole shop as if they were subbing unlike MMOs before. You gate shit off, they'll go right back to /uinstall.
I don't applaud them for having to do it. Honestly, MMOs should just launch as F2P so they don't later have to shoehorn a system in that basically amounts to the devs sitting back and seeing what things they can take away from free players.
What I do applaud them on is not going overboard on the restrictions and trying to incentivize subscribing instead. I had an interest in trying TOR when it went F2P, but between bullshit like limiting how many Flashpoints and Warzones you can do, not being able to equip rare items, and limiting hotbars, it just didn't feel like it was worth it. Wildstar obviously has restrictions with this system, but none of them include blocking off content or making travel more tedious.
I think/hope this will benefit Wildstar in the long run, because it presents a much game to new players. Honestly, the only MMOs I've ever spent money on were ones I enjoyed, and I've never been able to enjoy the F2P MMO like ToR because it basically just gives you a very watered down version of the game.