Jackdaddio_sl
shitlord
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As many of the games that came out in the last five years that allow players to make their own 'optimized' builds, I seriously begin to doubt there truly is a market for that beyond players that frequent sites like this.Eh, general combat wasn't hard at all. It was actual bosses and dungeon trash that took awhile to kill, and a lot of it had to do with the fact that -many- players simply didn't optimize their builds for anything, and I would wager that some had points spent in borderline useless stuff. When I finally got into groups where players weren't newblars, it was a cakewalk and shit died fast. Not even overgeared (though I think that was basically impossible if they were doing the newblar dungeons), just not having points spent in abilities they don't use and similar, as well as watching the floor.
What I mean by that is, the hoi polloi doesn't really want to optimize builds foranything, be it PvP or PvE. They really do want to log into a game, see X class and go with the basic understanding of how that class works and run with that for every situation. The problem is devs actually think the pool of people who want to change between three or four builds for each thing is far larger than the games they are designing it for.
In reality it's more:"I'm a tank. I'm going with this build for everything, not swapping out three skills just so I can beat X boss, putting on this armor so I can beat Y boss or using an axe instead of my favorite hammer/shield for Z boss."Same with healers, same with DPS. WildStar and ESO to an equal extent, are prime examples of this from what I've seen. You have about 25% of people who are with the switching/swapping while most simply don't want to be bothered with that shit.
Even a good portion of that 25% who do use multiple builds are simply copying from 10% of people who truly understand how it all is supposed to synergize between them and their teammates. Unless you're an indie game, that's a recipe for disaster for a company trying to keep people engaged or at the least, paying a sub. I think GW2 did so well because even though you have a similar setup, there's no fee and the entire game including price point took that into account from the ground up.