If all people want is the raiding and end game challenge it makes me wonder why someone doesn't just make that, instead of the whole dog and pony show of copying wow poorly and its leveling content, and all the time and money that goes into doing it. Especially when you market your end game as the most important thing about your game.40 man raiding is enough reason for this to exist, but I agree to me this game is very clownish overall. The raiding and some PVP is all I care about though so for me its not a factor.
I meant that it's my opinion that the themepark thing is a boring thing. Looks like I left out part of that sentence. Oops. Also GW2 had buy orders.Supposedly you're going to be getting xp for pvp as well. They do seem to be allowing for some alternatives to the quest treadmill.
But it's really not even an opinion. It is without a doubt a quest treadmill driven game. But it really is a -big- themepark. Depending on where they want their xp curves to be, they do have enough content to allow for a replay or two for alts without having to go ride on the same rides again. Even if, that is probably a fairly significant con for a lot of people.
Another significant pro: A commodities broker with BUY orders. Eve is the only other MMO i've ever seen with them, and it's redonkulous that devs are THAT lazy. So that's a thumbs up for the wildstar/carbine crew.
Don't really agree with this, but not going to break the NDA. I will ask what level you made it to in beta though, since the first couple zones are more on rails as one would expect...In so far as Vanilla wow had a lot less bread crumbs to the point where people would often ask "where should I go to level now?" and people would answer with 3-4 zones to choose from, and you could and often times would go back and forth between zones, it's nothing like that.
Also disagree with this one. WoW, despite its fall from glory, still sucks out around 6 million subscriptions a month so there IS a market, YOU may not be part of that market, but frankly put I would much rather pay a monthly sub then deal with a piece of shit cash stop model and there are definitely others in my camp.But what I am very confident there is no market for is games like Wildstar asking for monthly subscription fees.
Fair enough, we agree on that point at least! That said, I would compare Wildstar to WoW and GW2 but not the others you have listed there as it is, if anything at all, a hybrid of those two games. TOR failed, in no small part, because the net code was unresponsive and terrible. Rift - given it was not an AAA launch (hell did anyone even know it was coming before it just suddenly showed up?) have done well for themselves, you could argue that they did see attrition after the initial 60 day mark, but I honestly don't think they were expecting to get nearly the initial volume they did. TSW I have no idea, I never tried it. FFXIV I only played in beta but after hitting my 4th zone line in a 1 minute run around town - was confident it wasn't a game for me.My definition of success is not consolidating servers 2 months post launch and not having abysmal retention rates and layoffs like every single MMO to launch since wow. I can't envision any scenario where it accomplishes that. There's obviously tons of room to move goalposts in the MMO market.
I have never seen a modern mmo combat system that punishes casuals as hard as wildstar, there goes half of your demographic.Not to put too fine a point on it but that success is going to come from the emerging 20 something market and the filthy casuals market who don't care about a thing you just mentioned. There's a lot of those tyeps, they play mmos, and they have money too.
WS promo trailers make it stand head and shoulders above the other MMOs if nothing else. The reddit hype machine is buzzing.
I'm not really arguing with you. After you've played enough of them a MMO is a MMO is a MMO... that's just the nature of how the mind works.
You most certainly can.Can you not bind the "autoattack/power builder" ability to your mouse wheel's up/down? Seems like an easy way to save you from hand cramps/fatigue.
Can't comment on end game Tera (nor end game Wildstar either obviously) but I can say that just a random pack of trash out in the world will school you if you just try to spank and tank it. Not talking elite mobs.. just a pack of 3 social 'normal' mobs. You stand still and let their telegraph abilities hit you rather than circle kiting them.. you won't get far. I won't go into the more advanced mobs... but they are more advanced.Woah... is it as bad as Tera where as a warrior most of the end game stuff was do or die? If you missed an invul-frame or your block, you died?
Nowhere near as bad. It also bares repeating that the reason why telegraphs are currently doing so much damage is because the devs are testing out increased mob telegraph damage and reduced mob hp.Woah... is it as bad as Tera where as a warrior most of the end game stuff was do or die? If you missed an invul-frame or your block, you died?
Yes you can. Absolutely every keybind can be changed. As noted above, a hot topic among players is whether or not to allow auto target. They've recently stated that they intend to disable it in PVP and allow it in PVE.Can you not bind the "autoattack/power builder" ability to your mouse wheel's up/down? Seems like an easy way to save you from hand cramps/fatigue.