Nah man. The MMO development cycle is fail proof:You'd think a game 100% relying on its raids would launch with more than 1 40 man raid zone.
So, I've avoided this thread for months. Has it been confirmed? WoW clone? Or, "WoW vanilla" which will please about 200k old fanboys? So failure. Such disappoint.
2014: year of mmo dissapoint.
If WoW has fallen from glory, I want to fall like they do. They have a subscription model *and* a cash shop now (had it for a while, now it's in game). They have still around 7.2 millions players, which is probably 12 times or more than the second MMO in line and even if we say they get only 4m subscriptions, they still take in approximately 60 or something millions per month. I really have to learn to fail like that.Also disagree with this one. WoW, despite its fall from glory, still sucks out around 6 million subscriptions a month so there IS a market, YOU may not be part of that market, but frankly put I would much rather pay a monthly sub then deal with a piece of shit cash stop model and there are definitely others in my camp.
I like it, get over it. You could call me a shill (it's the standard procedure I think) or you could maybe read what I wrote about all the things I didn't like (quite a lot, half the game in fact). What I said stands true: cash shop it's non-intrusive and stuff sold there has zero impact on gameplay. The game is average especially because there is a lack of it once you're 80 and their constant patching is more annoying than exciting, you're 100% right, but I still think they did the right thing in several aspects, including graphics, animations, short hotbars, explorable world, jumping puzzles, open world champions, etc. etc. ymmv of course.Miele...get off GW2's dick. Average game is average.
Launching with only a couple raids is fine, it makes it so the tuning does not have to be razor sharp or require lame keying grind to avoid tier skipping. It is a question of if they have others in the queue and imminently available. I am fine with only have Molten Core for the first month or two.. not with waiting over a year to get Blackwing Lair...Nah man. The MMO development cycle is fail proof:
Spend three years on content players will get through in weeks.
Use the last 6 months to tack on an end-game.
Profit.
Well, if you compare GW2 to every MMO... it's well above average.Miele...get off GW2's dick. Average game is average.
Eh, fresh blood might be exactly the kind of devs you need to break established systems. Although from reading it doesnt look like that is what they are going for. I guess slow or unfinished and limited endgame content is the unspoken tradition they claim to break with, but wether that is going to happen is anyone's guess currently.Couple of concerns :
1) When I check out the staff developing this game onWorld's Largest Professional Network | LinkedInthe large majority of the development staff are extremely inexperienced in this market.
i) is this because of remuneration and project budget ?
ii) much more likely to stick to existing proven design decisions (ie copy game systems almost directly)
2. They could probably be a success copying existing systems with small improvements except for the hard coded 2 faction system.
2. concerns me far more than 1. It would be a massive decision to back it out at this stage and I don't see anyone at Carbine having the balls to do it even if they have the insight to call it.
My best guess is this game will be free to play within a year with it's largest demographic being younger players using item shops. The quirky humor gets old pretty quick for a lot of older players. It's far more pervasive on the playing experience than Blizzards continued pop culture references in their game.
This was more towards my point.I am fine with only have Molten Core for the first month or two.. not with waiting over a year to get Blackwing Lair...
Concerns me as well. There seem to be hints within the game lore that at higher levels that faction split is going to be soft(er).2. They could probably be a success copying existing systems with small improvements except for the hard coded 2 faction system.
I have to believe that they have better intentions than just the herp derp than people always seem to assume. I feel like the WoW Devs did it originally for PVP purposes, but in the end ~ it came down to encouraging customers to level up a character on the opposing faction. Which could cost the player another month of subscription or more. With faction specific content like what Warlords of Draenor is coming out with, you can definitely expect to see a lot of players want to play on both sides.The worst part of the 2 faction BS is that when someone questioned Gaffney on it he gave some bullshit response like you can't have a conflict if people can talk to each other. This is my number one pet peeve about MMO's. Stop dividing the playerbase and making playing with friends a PITA. Oh, and stop wasting development time making grey loot. Fucking seriously, just give us coin or have nothing drop.