Laura
Lord Nagafen Raider
- 582
- 109
Yeah, you're right the combat did feel stiff for me until I got used to the Target Locking mechanic (which I don't like) but once I learned to combo and block with my fighter it was entertaining. I mean, I'm not complaining... compared to the whack-a-mole 1, 2, 3, 4 mind numbing combat of all the recent games I find WO combat quite amusing.The combat felt very awkward to me, I saw the option for controller yet no way to map macros or hotkeys to it.
Using the keyboard my character felt very stiff and unresponsive, and even though there was alot of players online I never saw them in the dungeons with me.
Kinda like TERA but with even more "Channels" per dungeon to detract from the PVP element which was the only thing that had me interested in this title to begin with.
I think the first dungeon (Caligsomething Sewers) doesn't give the game justice. This game brings back the "resource management" back where mana/endurance plays a big part of how you win over a tight fight. Mana regenerates very slowly outside of "camps" and you cannot camp in combat. Your healer can go "OOM" something I've never seen in long years.
Oh and I like how traps can actually..... Kill You Easily.