Anyways one of the things in that Preach video and summed up by many others and a point I have tried to make is the “hard” aspect is different. The gameplay of Classic WoW was not hard at all but the reliance on others the stiff gear checks were the hard part the game as an RPG was more about time investment over DDR twitch movement skill, or playing your UI. Many people are saying live and classic are two different games and at this point almost two different genres and they are right. The people on this board are here because they fell in love with MMORPGs, sadly even the definition of MMO has gotten tainted and distorted with retards even calling Diablo 3 an MMO. Still there is a reason people long for an EQ successor, a return to original WoW, or even a drug addict inspired Pantheon, and it isn’t for Mythic raids, or to press 382 rows of buttons. I mean fuck sakes EQ limited you to what you memorized at the time of combat. No they want to get lost in a world, explore shit, meet and make friends to play with.
The enjoyment comes from the people around you sharing experiences, which again is why making the game into something you actively want to ditch your teammates because of skill disparity is bad for this type of game. I think some skill disparity can be good but there is a point where it goes to far. People grouped with the fat 40 year old stay at home mom who neglected her kids to get her Rez stick and cast complete heal and we took her along, or that half retard who could cast haste and mez mobs. MMORPGs are meant to be inclusive at least in the open world part of the game. Where you lose people is when you make the game impossible to lose Warfronts, Islands, LFR, then it becomes participation trophy bullshit with no meaning or care to the game.