I'm not working right now. I have plenty of time. I'm just not going to spend it trying to compete with a bunch of neckbeards who think getting level 60 in 3 days is some great accomplishment.
A lot of people commented on Beta's progressive level caps as being a positive thing. It's a trade-off: the downside is taking away the level races from the autists but you gain people actually using the low and mid level dungeons and a community that is less splintered. (this is important for group oriented games like EQ, which WoW is not really) Hardcores are going to make alts anyway so they might as well level them up at the same time.
The idea I had planned to do for a custom EQ emu that I abandoned due to not finding anybody to assist in administration or development, was to have soft level caps that are unlocked by one-time raid events such that players would have to communally unlock level tiers. At a level cap, each level above it would cut experience rates by half, so it would be 1/2 1/4 1/8 /16 etc. allowing the crazies to stay ahead somewhat but not too high.
A lot of people commented on Beta's progressive level caps as being a positive thing. It's a trade-off: the downside is taking away the level races from the autists but you gain people actually using the low and mid level dungeons and a community that is less splintered. (this is important for group oriented games like EQ, which WoW is not really) Hardcores are going to make alts anyway so they might as well level them up at the same time.
The idea I had planned to do for a custom EQ emu that I abandoned due to not finding anybody to assist in administration or development, was to have soft level caps that are unlocked by one-time raid events such that players would have to communally unlock level tiers. At a level cap, each level above it would cut experience rates by half, so it would be 1/2 1/4 1/8 /16 etc. allowing the crazies to stay ahead somewhat but not too high.