World of Warcraft: Classic

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Dinadass

Molten Core Raider
325
139
Some EU dev confirmed recently that layers will be per-continent and will each have roughly the same max pop as original vanilla servers (which was around 3k). Beta had greatly reduced layer populations specifically so Bliz could test various layer mechanics that wouldn’t have been possible normally since fewer than 3k people were logged in.

One of the changes Bliz implemented near the end of beta was to add a scaling cooldown on switching layers, to prevent people layer-hopping constantly for chests, black lotus, devilsaurs, etc.

If that’s how things will be for launch, I can imagine tryhard people getting to level 8 or whatever in the first layer and then having friends/guildies make a new character to invite them which would pop them into a newer layer and effectively give them an hour head start over everybody else rather than competing with the hundreds of other similarly leveled people in the first layer.
 
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Dinadass

Molten Core Raider
325
139
I’m hoping for some fun bugs in the higher level zones that nobody tested. Some private servers had things like being able to spam click an outhouse in plaguelands to spawn dozens of copies of a quest npc and then AOEing them all down to get 55-60 in an hour, shit like that.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
Playing for 24 hours straight is the new norm, not something a only a few people do
I think you greatly overestimate how many people can live off streaming WoW 24h a day. Even if it's a hundred, which I think is an absurdly high estimate, that's far from enough to even have a noticeable impact on your regular gameplay experience.
 

BoozeCube

The Wokest
<Prior Amod>
51,667
303,135
I honestly don't think the leveling is going to be as bad as you guys are expecting, there will be some bottlenecks early on for sure but once people get past the first couple of starting zones the playerbase does spread out on different paths in different zones. Yes the ones following leveling guides might be more crowded than others but it isn't like you have to follow Joana's guide and do a different set of quests instead.

Also if you don't get caught up in the notion that you have to do every quest. Often enough busy escort quests waiting on a respawn might be not worth the effort.
 
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Pharone

Trakanon Raider
1,258
1,116
Watching beta videos of people on classic when they cross the layer/phase line getting dropped from griffon rides are funny. I fully expect this to not be resolved for release.
That's exactly what would happen back in Vanguard when you zoned. Well they didn't call it zoning because there weren't "zones" so to speak, but the whole world was technically cut up in to huge square chunks. When you would cross one of the chunk lines, you would technically zone. If you was on a flying mount, it would dismount you, and you would fall to your death.

So, there you go. WoW development has officially gotten as bad as Vanguard. That's a hell of an accomplishment right there.
 
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yerm

Golden Baronet of the Realm
6,499
16,639
We know there is going to be a massive rush to play and a massive rush to 60. We know it will be absurdly lopsided towards people rushing vs original wow launch. We know the servers are gonna feel it somewhere or somehow, blizzard is never perfect on this stuff.

There will probably be a few people who manage to take the very top lead and hold it. They hit the fotm quests first and they outpace any scrubs in a dungeon. How many people doing this solo on a main leveling path before the ones behind hit bottlenecks and are stifled? How many different paths are there, and how many different copies of the zones? In practice I struggle to imagine more than a couple dozen people out of thousands pull off the solo quest speedrun without SERIOUS hurdles. In contrast, the dungeon crawl is predictable and stable. No roadblocks. Leveling this way you will never be undergeared and never be sitting bored.

In eq the level strats balanced mob density vs zone experience modifier and/or mob level. Density aka just massacring shit was always better. Wow is going to shit all over eq in term of attendance, and in terms of crowding. Xp quality unless you manage to be THE GUY at the VERY top is going to be inferior to xp quantity. Hit up instances and grind for the win.
 
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Vepil

Gamja
<Bronze Donator>
5,841
24,502
That's exactly what would happen back in Vanguard when you zoned. Well they didn't call it zoning because there weren't "zones" so to speak, but the whole world was technically cut up in to huge square chunks. When you would cross one of the chunk lines, you would technically zone. If you was on a flying mount, it would dismount you, and you would fall to your death.

So, there you go. WoW development has officially gotten as bad as Vanguard. That's a hell of an accomplishment right there.

I cannot believe I actually forgot about that happening in Vanguard, but yeah it would. The better one was on your mount and when you chunked and fell through the world. lol
 

Pharone

Trakanon Raider
1,258
1,116
I cannot believe I actually forgot about that happening in Vanguard, but yeah it would. The better one was on your mount and when you chunked and fell through the world. lol
I had a bag full of bonus experience potions that were given out to compensate for all the deaths.
 
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Noodleface

A Mod Real Quick
38,285
15,122
I feel they made a mistake with how and when they're releasing this. I know for me I was hyped for a few days then immediately disgusted with myself. I can only imagine there are others like me
 
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mkopec

<Gold Donor>
26,254
39,987
My interest has kinda waned as well. From the announcement of the release date I played WOW live and even tried a private server. then watched a whole bunch of streams of classic and I think I got my fill TBH.
 
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misery

Bronze Knight of the Realm
309
262
I told you people to not burn yourselves out with inferior products.

1564607217548.png
 
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Tmac

Adventurer
<Aristocrat╭ರ_•́>
9,993
17,038
This is how I've understood it. The numbers are just for example, I have no clue how many will be on each layer.
Players 1-1,000 log in and are assigned "permanently" to layer 01. At least until layer is removed in Phase 02.
Players 1,001-2001 log in and are assigned "permanently" to layer 02. Etc. Until the player pool has slowed down and there's the final layer which will likely have people joining from then until the end of Phase 01.
Player 55 logs out for the day. The next day when he logs in he's still in layer 01. His friend is in layer 02. He invites his friend to a group and his friend is temporarily transported to layer 01 until the group is dissolved. If the friend in layer 02 invites player 55 to his group instead, player 55 will be transported to layer 02 until the group is dissolved. From what I can gather, the returning to original layers seems to happen when certain phasing "lines" are crossed in the world. This is why you have weird layering issues. At least that's my theory.

Take out the word "permanently" and I would agree with your example based on what I've read and what's been posted here.

I haven't seen the word permanent used until the last few posts in this thread.

It's worth considering that if you permanently assign a player to a static layer, and players are grouping between layers, they will eventually become crowded or empty. Lopsided populations could happen within days, weeks, or months on static layers.
 

Tmac

Adventurer
<Aristocrat╭ರ_•́>
9,993
17,038
My interest has kinda waned as well. From the announcement of the release date I played WOW live and even tried a private server. then watched a whole bunch of streams of classic and I think I got my fill TBH.

There's a reason your parents told you not to eat that bag of chips before dinner.

Now you've gone and ruined your appetite!
 

mkopec

<Gold Donor>
26,254
39,987
Well see, im not totally out yet. But Destiny 2 expansion is dropping in Sept and Im torn between the two since I love me some Destiny.
 
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Keystone

Lord Nagafen Raider
470
256
I mean the burnout could def be a thing if you went hard or whatever, i jumped on a private server just to get used to the controls and stuff again and get some muscle memory back while trying to remember some of the lowbie quests / dungeons for a bit of efficiency at launch. Had fun got to mid 30s and then quit playing more or less a few weeks back now just waiting for the real thing and getting hyped again.
 

BoozeCube

The Wokest
<Prior Amod>
51,667
303,135
Yeah they really did drag out the release for this thing. Putting it at the end of the summer was lame but it is what it is.