Yea me either. I solo fine but in groups I chase things around and try to get it away from the squishies with very little success. Defense stance taunt seems like is the only thing that works and it has a cooldown. The electric shock thing they just seem to ignore. 2 or 3 sunder armors can work in between taunts.
I think I trained a new aggro shout thing I've yet to try.
Abilities which have extra threat or should be used for threat:
Heroic Strike - Not really good to use, since it kills your rage generation for the white hit you could have made
Sunder armor - instant so it doesn't kill rage gen, use this primarily. 3+ stacks of sunder and the mob should be glued to you
Revenge - the main reason to use a shield, active after a block which you should almost always have up if you're using Shield Block
Demo Shout - not a lot of threat, but good for when you charge into a group and are trying to get initial aggro
Cleave - This has almost as much threat as HS, but hits 2 mobs. But again kills your rage gen so not that good
Thunder Clap - decent threat, but more about mitigation. Use once and switch to def stance. Tactical Mastery talent is a must here
Shield Bash - your spell interrupt, also does threat so if you're fighting a melee mob this is fine to throw in for threat.
Here's a scenario: You're in a dungeon, and faced with 4 mobs. You charge in, hit demo shout, then thunder clap, then switch to def stance. From there, shield block and try to get sunder up on each mob via tab targeting. Go back to primary target mob (assuming that the group is not aoe'ing) and stack sunder to 5 and hit them with revenge when you can. Optionally you can periodically add a sunder to each mob if you're way ahead on threat on the primary. Once the primary mob is dead, lather rinse and repeat for each mob with sunder, shield block and revenge being priority, and using Heroic Strike if you have excess rage.
If a mob manages to get loose here, disregard the mobs that are on you, and taunt the mob off the dude who pulled aggro and then sunder that mob several times. SAVE TAUNT for this situation. If you're already ahead on threat, taunt does nothing except waste a cooldown.
The other common one is you want to pull 1 mob because the pack is too big. In this case, go def stance, hit blood rage to generate some rage, and pull the one mob with your ranged wep. Once you get the mob where you want Immediately start sundering and then shield block + revenge spam and you're good.
Understanding threat, mob positioning, and pulling is the key to amazing your friends and colleagues with your amazing 1337 tanking skillz in a 15 year old game
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