a_skeleton_03
<Banned>
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I know it takes programming resources but why don't they add some zone lines in places where it wouldn't matter, so they can split the world up into servers? Between contested/safe areas, for example. Could drastically increase player pop per server that way. So all the players group in Org/IF, who cares if those cities are laggy?
That might require someone doing something! Blizzard is anti-doing things. ESPECIALLY helpful things.
This is actually already happening in their technology called phasing. It's just "seamless" because of how they are doing handoffs. Continents and areas of the game are a multitude of microservices that you jump around on.
The queue is more about preventing a large influx at a time that then cause a cascade event. It would still happen even if they had defined zone lines with separate physical servers because you can't guarantee where that person will log into but you can bet it's a city so imagine 5k people all clicking log on in a 5-20 minute window and crashing Org and then bouncing up and down as they crash and log back in.