Wasn't like that until this past week for me.
You have 3 champions with ilvl 900? Basically, you cut every 870-880 mission from the list and leave only the 885+ ones.Anyone else noticing far less missions available at their order hall? I have like 4 to choose from at any given point for the past few days. Normally I'd have 8+
Yeah, that's not a bug, just poorly communicated information. It's saying you're going to be spending 250 more resources than if you countered the increased cost.Interesting bug in the mobile app. Look at the reported cost of this mission:
View attachment 138965
If I match that second threat, the cost reads 250.
Edit: I ran the mission that way and it's 500. Shitty.
You have 3 champions with ilvl 900? Basically, you cut every 870-880 mission from the list and leave only the 885+ ones.
Except for the raid, dungeon, command center, and blood of sargeras missions, you only get missions that are between +15 and -15 of your top 2 champions ilvl. Most of my alt rosters are kept capped at 890 so I have more missions to pick from.
They learned from people keeping low lvl followers in the garrison. Of course, they learned the wrong lesson. It was painful to bring the new champions to speed because until you got them to the same ilvl as the previous ones, they would get basically no xp because they couldn't get missions for their level.
You have 3 champions with ilvl 900? Basically, you cut every 870-880 mission from the list and leave only the 885+ ones.
Except for the raid, dungeon, command center, and blood of sargeras missions, you only get missions that are between +15 and -15 of your top 2 champions ilvl. Most of my alt rosters are kept capped at 890 so I have more missions to pick from.
They learned from people keeping low lvl followers in the garrison. Of course, they learned the wrong lesson. It was painful to bring the new champions to speed because until you got them to the same ilvl as the previous ones, they would get basically no xp because they couldn't get missions for their level.
1) Do you 3 heal it and is that the more viable option so you can push phases earlier for less arcanetic rings?
2) Do you leave the 2nd slow add alive the entire time or do you kill it?
2a) If you leave it alive do you move Elisande somewhat close to it so melee can interrupt as well in between arcanetic ring casts?
3) Do you lust in phase 1 to beat the third arcanetic rings or do you save it for later phases?
4) Anything I'm missing that is a good tip? I'm not worried about delphuric beam or conflexive burst yet because we aren't even getting to that point in phase 2 with enough people alive so that's not the issue... yet.
It's a fine line sometimes. Do I abandon what we've been doing for 80 pulls and risk setting us back further? Obviously your strat was better, but he was probably concerned. Or just stubborn.Most people know the value of a good raid leader in Mythic guilds. The problem isn't that he's getting lazy per se. It's that he is stubborn about changing his half assed strategies.