Palum
what Suineg set it to
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Cuz it's an invasion point that takes you to another "planet" the Legion is invading!
Ohhhhhhh wooowwww
I hope it's RNG
Cuz it's an invasion point that takes you to another "planet" the Legion is invading!
People are complaining because it's annoying to not be able to fly and being forced to stay on the ground doesn't enhance "the experience(tm)" in any way. Not because it's hard. It just annoys us and for no good reason.
That's the debate, isn't it?There ARE good reasons why there's no flying. You just don't like them
Yup, I can see it now. Couldn't see them last night for some reason. Maybe it had to do with the character boost or who knows. But damn that was like 3/4 of a level for doing the invasions in a single zone.Just checked. There is an Assault up in Val'sharah right now and my 107 hunter on Hyjal can see all the WQs. (And they are called Assaults, the invasions are the Argus specific ones)
It makes it close to impossible to design challenging open world content, unless you stick it underground or put up some dismounting gimmick that will break half the time anyway. 'Member all those dangerous zones in vanilla ? Yeah, flying makes them pointless. Granted, that might be because most people had only 60% speed which made getting dazed much easier, but it does make the world trivial. It is great convenience that is fun to use, since everybody likes to go fast, but it makes it harder for designers to do their job. However, the designers need to respect players' time, making 10 seconds tasks take 20 seconds for no good reason is not it. That shit adds up fast.Flying takes us away from the world? Right... I'm no longer playing the game because I'm just flying around! K.
Flying significantly reduces the amount of time it takes to go through content? I was done with the new Argus content within 2 hours both weeks new content was released. Flying means shit all to lengthening content consumption in any meaningful way. The only time that matters is at the beginning of an expansion where there is actually a lot of content to consume.
Flying trivializes a huge majority of content? What the fuck is hard about running around on the ground? Flying is a convenience, it doesn't "trivialize" anything. Getting dazed while I run through shit doesn't make it hard, it just makes it annoying.
The justifications are deflections. There is no logic behind the reasoning. They want to deflect from the fact that there is nothing new to do for more than an hour or two no matter what and all it does it speed up dev time.
And that's pretty much why flying is "needed". I can understand why running thru Commonlands and Kithicor took time, but I was going to spend an hour or two at HHK.However, the designers need to respect players' time, making 10 seconds tasks take 20 seconds for no good reason is not it. That shit adds up fast.
You say challenging... but do you mean jumping puzzles? Obviously you don't mean open-world fights...It makes it close to impossible to design challenging open world content, unless you stick it underground or put up some dismounting gimmick that will break half the time anyway. 'Member all those dangerous zones in vanilla ? Yeah, flying makes them pointless. Granted, that might be because most people had only 60% speed which made getting dazed much easier, but it does make the world trivial. It is great convenience that is fun to use, since everybody likes to go fast, but it makes it harder for designers to do their job. However, the designers need to respect players' time, making 10 seconds tasks take 20 seconds for no good reason is not it. That shit adds up fast.
You say challenging... but do you mean jumping puzzles? Obviously you don't mean open-world fights...
Haha so I'm in an invasion and my doorbell rings just as the final boss spawns. I go to answer it before I can hit him once and come back and obviously he's dead... and I can't loot. Tried zoning out and back in, relogging, etc, nope. Oh well I guess.
You keep bringing up stuff that is trivialized by class abilities and/or the current player level/ilevel... I don't think about paths or density as a rogue, ambush the quest mob, and kill everything that aggros. Range classes tap it from far away because these aren't chained. Random people in Argus literally do that all the time. I watch any tank class start an encounter with a rare (that has 100M+ hp) without a thought in the world.here's the thing. challenging is a subjective term. but if i'm a quest designer, i have to create a certain level of challenge. whether that's mob density, mob health, mob damage potential, whatever. if i'm creating that challenge with no flight ability involved, i can include distance traveled as part of that challenge. how far is it? what's the likelihood of the player running into an enemy mob? what's the likelihood of the player running into an elite mob? if the quest is just to "retrieve rune of superoverpoweredness, then all the player has to do is fly directly to it, land, pick it up, fly away. it absolutely trivializes that entire quest. if the player can't fly, they have to be a whole lot more tactical about their route, about what mobs they are able to kill and what they aren't. sure, of course we're all captains of our football team so we can play and jerk off at the same time, but WE are not the majority.