made a post explaining to Blizz how monk's work and why Chi'ji's set is bad.
Blizz deleted post, maybe i was too condescending.
Edit: i reposted the below with less bitchiness...we'll see what they say (i doubt anything)
Currently BrM's that plan to raid in a competitive sense will not be wearing Chi'ji's and will instead wear t20 or Ilevel gear. the 2pc/4pc bonus for Chi'ji is not good, and i have proposed some fixes below that could alleviate this issue.
Problem: 2pc /elusive brawler:
2pc provides us with an extra stack of elusive brawler, currently its not uncommon for monks to be over the 100% cap of brawler, very often i am sitting at 130% because the boss is casting, or attacking with non-dodgeable mechanics. most monks raiding will be somewhere in the 25-40% mastery range (i sit at ~35%) and the cap of dodge at 100% comes up very fast with the abilities that pile it on.
Solution: 2pc /elusive brawler
if dodging an attack only made you lose 100% of your elusive brawler buff it may be worth it to stack higher than 100%, the stacks from BoF would not be wasted. the 2pc will not be utilized because for almost all melee swings we are already overcapped the 100% dodge chance.
Problem: 4pc
the 4pc bonus simply doesn't work. BoF has a 15 second cooldown (not including BoC, or Legendary chest) and applies a 16 second dot. there is no reason in a raid environment to cast BoF out of turn unless A) the dot is falling off or B) you are tanking multiple mobs 5+ and Kegsmash is on CD.
looking at a perfect situation where you dodge once per second (not feasible on any of the bosses in Antorus due to mechanics) for 7 seconds it makes BoF instantly reusable. this times up almost perfectly with Kegsmash coming off cooldown (kegsmash roughly has a 7-8 second cooldown depending on haste) and the kegsmash will win out 100% of the time as you will most likely already be capped on elusive brawler stacks. in a less than optimal and more realistic scenario you will dodge sporadically in those same 7 seconds and it will interfere with the normal rotation and will actually have a negative impact to the rotation to throw in a BoF. if you are using the lego chest this all goes out the window as you will never see the "free" bof's as kegsmash will reset faster than you can actually reduce the cooldown.
in summation if you are wearing the lego chest, then the 4pc will never proc even in a scenario where you dodge every second. and if you aren't its actually not effective to use breath for most situations. (the bonus does give a slight benefit in M+ if you are chain pulling mobs and need to apply BoF to new packs, and not wearing the chest)
Solution: 4pc
remove the bonus entirely, almost any other benefit would provide a stronger bonus to Brm's. keep the feeling that this is a "dodge set" an assortment is listed below
1. spawn a healing orb every time you dodge
2. every time you dodge you have a chance to gain xxxx crit/vers/mast/leech/avoidance/haste/have an empowered breath of fire/armor (any of the above, or make it random would be fine)
3. every time you dodge you have a chance to make the next heal targeting you benefit from celestial fortune
4. dodging reduces the cooldown on fort brew
5. dodging an attack decreases current stagger by xxx% (2-3% seems fair)
TLDR; any bonus is pretty much better than the one provided, and if you intend for monk tanks to wear T21 it will need to be changed.
also; tank trinkets are not proc'ing as intended for Monks much like the trinkets in ToS (that were fixed a few weeks back) i am getting 13-17% uptime on pantheon where as other tanks are maintaining high 20's, low 30's uptime.