What's your ilvl? There is a point where doing WQ for gear upgrades is no longer necessary or worthwhile.
Merrith I just had a thought hit me about your Tortollan rep based on 8/20's hotfix notes:
I'm wondering if that's the issue.
Maybe I'm an idiot but I dont see it. We're farming trash mobs and rares for no actual reward besides some AP and maybe a drop. They take forever tooI think the base of island gameplay is probably fine. They may need to change/upgrade rewards but it is something they could tweak later for even more interesting stuff. With the tech there improving it and adding on over time should be pretty doable.
Maybe I'm an idiot but I dont see it. We're farming trash mobs and rares for no actual reward besides some AP and maybe a drop. They take forever too
Bah... the 340 Emissary award today gave me the same armor slot as my one other 340 item
What are we meaning when we say "forever"? Can bang out a heroic in 15 min, 225 AP which is more than the random heroic (150 AP) gives each day.
It's not BOP. My follower gear has "Bind on use" mention, not "Bind on pickup"...Speaking of the mission table is there any way to get follower gear other than the BoP crafted stuff?
What are we meaning when we say "forever"? Can bang out a heroic in 15 min, 225 AP which is more than the random heroic (150 AP) gives each day.
Was an offhand for me. Which is funny because the icon for the WQ is a sword.EU servers had a weapon pop up today on a Voldunai WQ. Didn't bother because it was a staff and I'm MM atm.
Possibly in BFA after the squishy thing. Because I remember having a titanforged stuff that was like 6% under my current non-titanforged one (and that's with simcrafted weights, non basic Pawn ones).I don't play every class, but I am fairly certain the main stat on a 355 is more beneficial even with bad secondaries than a 340 piece of gear.
Yea, until the raid releases, the WQ cap at 320 I think (325 for azerite armor).What's your ilvl? There is a point where doing WQ for gear upgrades is no longer necessary or worthwhile.
Yea. My guildmistress was absolutely sure that the mythic version was actual horde pvp. I kept telling her "no, no. It's 3 normal vs AI. PvP is a completely separate version!" "No Way!" "Yes. It's AI, not players. Players would be more stupid!"I think the base of island gameplay is probably fine. They may need to change/upgrade rewards but it is something they could tweak later for even more interesting stuff. With the tech there improving it and adding on over time should be pretty doable.
Hey I made it through first tryYou have to remember that there's a video available showing how crossing a bridge that takes an average retard 15 seconds to do taking Noodle's group quite awhile. Given that standard, I believe him that clearing a heroic might take him forever.
To go along with scaling
Mob Scaling while Leveling
- Lack of progression while leveling is something the team understands and wants to address/do better in the future.
- Before the world scaled to level, the increased challenge of mobs was not felt as much because it was understandable that mobs in higher level zones would increase in difficulty.
- Mobs being more challenging at max level that were easy at lower levels is not a good feeling.
- Before world scaling, players would become so strong that it would disrupt the outdoor world experience when killing mobs too fast for others to tag them.
- Creatures only end up with about 3-4% more health at higher gear levels after dungeon gearing.