The Evocation trait for arcane mage initially ranked towards the bottom, now it beats out the trait that affects our primary spell, putting it at the top by quite a bit. Turns out I happened to be wearing a piece with the trait and effectively doubled that piece's value after reforging it (from an Azerite trait perspective, negligible overall). Fortunately my primary stat is so strong, ilvl always wins, regardless of other stats or traits, so I literally have no real choices. At the end of the day, traits aren't interesting or fun. Especially when their impact is actually less than 2% overall. Between the best traits and worst traits, it's the difference between 10200 dps and 10000 dps. I also can't stack secondary stats, every piece of gear has to be simmed, and again, hardly makes a difference unless the ilvl is higher. However, above ilvl 385 it starts to make a significant difference to have stacked mastery/crit, which obviously means fuck all right now.Yeah. You look at that site, see which traits are best on the piece, then use raidbots to sim the piece + traits vs. your current gear.
Then keep everything cause who knows what the nerf stick will bring.
This is literally not any different than it has ever been. Since when has gear from reputation been a real factor? They just now have items (two slots) at revered and exalted on all factions as an option for folks who don't actually raid, or get shit luck from Arathi or the warfront. Folks raiding and running m+ won't care. You still need to do actual content for rings and trinkets, which is why my rings are still 325...Revered with Champions of Azeroth, and at exalted I can get a 355 helm. Oh wait, got a 370 helm from the Warfront, so who cares. Professions? LOL
The reward structure in this game just feels so horribly broken. There's no rhyme or reason, just vaguely do whatever, and hope the game spits out an upgrade.
Personally, I think slapping choose your own difficulty on everything is a mistake. It screws up rewards, it screws up character progession. It should be "Do an easy thing, get a small reward, hard thing, big reward." Same thing with the amount of time you have to invest. That's how games work. You don't land on Baltic and start charging people 2 grand, you land on Boardwalk.
The amount of time people play won't change, just the way they play. Instead of logging in and doing whatever and praying to RNG, they log in and work towards something. RNG feels like shit, earning it feels good. Sure, harder content does give better rewards, but the core philosophy is still flawed. But whatevs, 14 year old game
This is literally not any different than it has ever been. Since when has gear from reputation been a real factor? They just now have items (two slots) at revered and exalted on all factions as an option for folks who don't actually raid, or get shit luck from Arathi or the warfront. Folks raiding and running m+ won't care. You still need to do actual content for rings and trinkets, which is why my rings are still 325...
And like mentioned previously, the gear is a means to an end. If you're not doing harder content, why do you care?
Patch 7.3.5 - Zone Scaling and XP Changes
Levels 10-20 increased the required experience by +5% each level all the way up to 60%.
Levels 21-39 each are a flat 60% increase over previous
Levels 40-59 each are a flat 40% increase over previous
Past that the XP requirements are the same but you have wider options. Most players do NOT want slower leveling under 60 but Blizzard things and reasons.
You can't possibly get screwed that bad and yet still be putting enough time for revered or exalted.This is literally not any different than it has ever been. Since when has gear from reputation been a real factor? They just now have items (two slots) at revered and exalted on all factions as an option for folks who don't actually raid, or get shit luck from Arathi or the warfront. Folks raiding and running m+ won't care. You still need to do actual content for rings and trinkets, which is why my rings are still 325...
And like mentioned previously, the gear is a means to an end. If you're not doing harder content, why do you care?
Leveling post 60 is still way too fucking fast. It's kind of jarring how you're done with an xpac's worth of leveling before you finish a zone or two tops.
You need to teach me your 60-90 leveling route because 60-80 is still slow as shit for me (slower than 1-60 by a decent margin imo). And 80-90 is meh too (though better if you choose Pandaria because of the treasures exp)
I think its more a matter of opinion when I say that. Pretty much though wotlk was 3 zones maybe when I maxed out? Fjord/Dragonblight and i think i did sholazaar most recently. and pandaria was just the first two zones before wod unlocked. wod was even quicker to get to legion content.
Now if my intent was to get an alt up to 120 asap to do an alt raid. it might feel slow. This was more speaking as someone wanting to re-do the story with a friend who hasn't played since wotlk and they felt like it just shuffled along too fast.
Go into your keybinds in game and bind a key to "Interact With Target". If you wanna get even lazier you can turn "Click to Move" on as well and then just spam the IWT keybind once you have what you want to interact with targeted and the character will even move toward whatever it is trying to interact with.
This is also useful for grabbing the pig in Freehold coincidentally.
Have you leveled a character after the 7.3.5 patch? It sure a shit doesn't sound like it.
lmao how stupid. blizz never cease to amaze me.Guess I'm not gearing my alliance alt through Warfronts after all.
Hopefully, it resets when Arathi changes hands, and not just when your side gets Arathi. Otherwise, the whining about Horde getting free Arathi rares and warfront gear vs Alliance just the WB will be... loud.Yup I was hoping it would be weekly but honestly it just makes more sense if it is tied to the area changing hands.