Spot on. If you need artificial tools to tell you how to play a class or a mechanic in an (mmo) rpg there is something wrong very wrong with the game design. I watched Method's progression and without 10000 WAs telling when what and how to react no one would have progressed beyond 1/8 and that is sad. SCOs POV is like 90% addon informations and 10% actual game.
Well IDK why you look at it this way. From Day 1 WOW had a very powerful scripting engine. This led to, shockingly, very powerful scripts being built. In order to counter this and still give a challenge you had to also design raids and dungeons around this fact. Creating a game where you really can't play without it. There's a reason some of the DBM aspects were incorporated into the base game.
For better or for worse. Just look at old school Molten Core. Each boss had maybe one or two mechanics that required a few people had to do something. Like that one dog or whatever that you had to decurse everyone for?
During Legion they removed from the scripting enging features like distance calculation and whatever (maybe this was WOD?) so they could have more design space.
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