I have always disliked how they have felt the need to redesign the classes every expansion. It really does blow hard when you can love a class one xpac and hate it the next because some new guy wants to put his mark on it.
Redesigning them is fine, but unfortunately when they do it ends up shitting on what works as they design them around max gear, not functionality. That can be applied to so many things. They're so concerned with creating new ideas or new ways, when what works fucking works. Oh, it works? Fuck it up! That's a great consumer experience! It's new, it must be better!
If their objective is to pull in the casino fucks, they're doing a great job. It's obviously not to provide the best gaming experience, or story experience. Some of their dev teams are still beholden to the latter, which is why we see great environments, or whatever, but the experience has been dwindled down so much that it's going to require a new game in order to start from the start, where shit actually mattered, was fun, engaging...
I was gonna say "new", but they obviously don't get what that means. New to them means entirely new areas. That's a big monumental failure on their behalf. New to a gamer means new shit to do. It doesn't matter if I have have a new quest line in fucking Desolace or whatever. I don't need my character completely redesigned every God damn expansion. That doesn't feel organic.
Legion was basically the precipice of what they could design and they made a monster reneg when they removed artifact weapons, legendary items and their effects, and even further removed set bonuses.
Obtaining gear only because it has +gooder is super dumb. Getting better gear just to defeat harder content, also super dumb. Especially when I give zero fucks because the story is a) dumb as aids b) incomprehensible c) what the fuck.
The organic nature of what the game is was lost somewhere along the way. Probably after Wrath. I'd say BC, but both pulled on monstrous lore aspects. Cataclysm had that opportunity, but people didn't give a fuck about the black drake when he was covered as far back as BWL, with no additional lore between two expansions.
They want to sell the current islands as full fledged content, and while they're beautiful, they're completely empty in regards to the overall story. Cataclysm literally broke the cohesiveness of the wow story. After that it's a sharp downhill decline as far as story and feeling apart of a living, breathing world.
Instead, it's all mount farming, achievement farming, world first dick sucking, and regurgitation.
Meh, I'm too drunk to rant any further, but I do want to ask "fucking why?" regarding so many decisions that have happened since. And the answer being "money" is the most offensive (but also the most correct).