Khane
> Warfronts are PvE battlegrounds.
So easier PVP, like I said: game isn't challenging enough.
> Islands are instanced, outdoor dungeons with bad rewards.
So not rewarding. Like I said.
> WQs are still WQs.
Neither challenging nor rewarding. Like I said.
> M+ is a shell of it's former self and the new dungeons are not nearly as fun or interesting.
> They keep phoning in the patch "island" content.
I have no idea what you're talking about here.
There is no attachment (ie: NOT an RPG) to your character because you can either:
1) Level for $60
2) Level in 8 hours
Then when you get leveled you can get gear that is 15 iLvls below max possible by jerking off in LFR raids.
Every quest is now just look at map, go to exclamation point, go to blue circle, go to question mark. In classic, you had to explore the town to find the quests, read each one to do it.
Raids can now be run with 10-25 people instead of a fixed number of 25. So much more easier to fill a raid. But now
why bring your slightly bad friends when you could just bring the best players you find in /lfd based on raider.io score? Makes the game easier.
Loot? Now everyone has a 40% chance to get loot instead of the entire 40man raid getting 5 pieces. Makes the game less rewarding.
If you want to retain your employees, you need to give them
meaningful work with meaningful goals. The same
probably applies to retaining gaming customers as well.