I am kind of with Khane on this. If organized groups to the level of Limit and Method require crazy split runs to inflate ilvl and the still require 100s of attempts per boss it becomes a turn off for the average player.
It’s obvious Blizzard will nerf the bosses over time it happens every single raid tier these days where in the past they used to add those weekly 5% nerds like in Icecrown. Still if you design the raid for Method you are probably doing a massive disservice to everyone else.
It's not designed for Method or Limit, it's designed for 6+ weeks worth of farming Mythic to have gear the last boss is tuned for
I never got why ilvl is completely static across a raid. Why not have it get higher as you go deeper.
Of course this all relies on the unfucking of titan forging bullshit
A lot of times the last boss or two is higher ilvlI never got why ilvl is completely static across a raid. Why not have it get higher as you go deeper.
Of course this all relies on the unfucking of titan forging bullshit
A lot of times the last boss or two is higher ilvl
Sanction 300 yd range Instant |
Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage. |
Sanction 300 yd range Instant |
Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage. |
It's not designed for Method or Limit, it's designed for 6+ weeks worth of farming Mythic to have gear the last boss is tuned for