World of Warcraft: Current Year

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a_skeleton_05

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I don't have a game to play at the moment and my blizzard bucks balance is maxed out, so I might play this for a month until something else comes along.

Any specs other than SPriest that has had a good overhaul?
 

Burns

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I don't have a game to play at the moment and my blizzard bucks balance is maxed out, so I might play this for a month until something else comes along.

Any specs other than SPriest that has had a good overhaul?

They have class trials, where you can play a max level toon for two hours, try a few and see what you like. I don't think there were any major overhauls like in previous expansions, and for SPriests, it sounds like they just got fixed, finally. I have read that they actually fixed feral as well, but enhancement shaman are still out in the cold.

Mages, rogues, warlocks, hunters, and warriors usually have 1 good spec, mechanically, to play.
 
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Ukerric

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Ion did a press tour, here are a couple highlights:
  • The goal of Shadowlands is only to build on the systems available at launch and not add new systems over the expansion.
Ah, ah, ah!

New grindable in 3... 2... 1...
 
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jayrebb

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Yeah if I buy im stuck on MM/ Spriest/ rogue. Putting mage and paladin on the shelf. Welllllllllllll maybe not shelving Mage, but interested in the SL touchups on MM and Spriest mainly.
 

Needless

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this pre-event is so fucking annoying, makes doing suramar quests actually impossible lmao
 

BoozeCube

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Sam Vostok Interview with Steve Danuser
Sam Vostok interviewed Steve Danuser on Shadowlands!

  • The anima in Shadowlands is different from the type used by the mogu. The anima that fuels the realms of death comes only from mortal souls.
  • Souls that die in the Shadowlands are lost forever. Our characters enter the Shadowlands alive, and so they have a tether to Azeroth that nudges them back to life when they die.
  • We will learn more about the effect that Frostmourne had on Uther's soul as the story unfolds.
  • The emotions at play, on the part of both Uther and Arthas, combined with the cosmic forces of Light and Death that each of them represented, can have a profound effect upon the mortal soul.
  • The In-Between is a miasma of energies that separates the realms of the Shadowlands. Beings exist within it. Rumors speak of a few that have learned to navigate it.
  • New afterlives manifest to meet the needs of the Shadowlands. The creations of such realms is a subject that will be explored in content updates to the Shadowlands expansion.
  • The force of Order has influenced life on Azeroth, which is why living mortals perceive it the way they do. Without their tether to the mortal plane, the soul no longer has the same perception of time.
  • Undead souls are not damned to the Maw. Being raised can be seen as "damned," but the Arbiter judges undead souls by their entirety.
  • The exact time that the Arbiter stopped judging souls and clues as to why will be revealed in an in-game cinematic that you can view in Oribos when the expansion launches.
  • When Ursoc was slain in the Emerald Nightmare, souls were still being judged by the Arbiter.
  • The presence of death was on Azeroth long before Ner'zhul became the Lich King. Perhaps one day we will learn more about what inspired the nerubians architecture.
  • Demons and other creatures not native to the Shadowlands can be seen in the Maldraxxus Theater of Pain. These are prisoners of the Necrolords as well as fodder provided by the brokers.
  • Maldraxxus exists to defend the Shadowlands from all threats. Sometimes this takes a more proactive approach, such as with the reveal of Draka on the demonic world in the Maldraxxus Afterlives video.
  • You will find clues to the Jailer's point of view on the Lich King during your playthrough.
  • Mortal souls that cross over and are brought back do not appear to retain defined memories of what they experienced in the Shadowlands.
  • The Light that we find in Revendreth is the same Light we encounter in Azeroth.
  • Helya's Realm touches upon the Shadowlands without being contained inside of it.
  • Anima is drawn from souls only after their mortal lives have ended.



Wowhead Interview with Ion Hazzikostas
Wowhead interviewed Ion Hazzikostas on Shadowlands.

  • Keystones will be reset in Shadowlands Season 1. You will obtain one by completing a mythic 0 on week 1 and have to raise it.
  • The team plans to conservatively tune covenant abilities and legendaries at launch. Any outliers will be dealt with, but they will try not to change the rankings of things.
  • Major changes to covenants would happen on patches. The team can reset Covenant switching cooldowns or reset the history of leaving a covenant to address these issues if needed.
  • Consumables that took the place of class buffs have been lessened to emphasize class utility and push away from class stacking.
  • You will catch up on renown faster the more you fall behind.
  • You will be viable within a few days of switching to a new covenant, and after a couple of weeks you should catch up.
  • Unlocking Transportation level 3 in your Covenant Sanctum will add a portal to Oribos to your sanctum.
  • There are no current plans for catch up for Soul Ash from Torghast.
  • Legendary patterns are not always 100% drop rates and depend on how repeatable the content is.
  • You cannot receive conduits from the great vault.
  • Conduit ranks are essentially just item level.
  • PvP rating will influence the item level of the conduits you receive from PvP.
  • 3 pieces of loot drop per boss in Mythic Castle Nathria.
  • It is believed that the raiding section of the great vault has a chance to offer weapon tokens from Nathria.
  • You will only receive loot options from the last two bosses of a raid in the raiding section of the great vault if you have killed the bosses at least once on that difficulty.
  • There are still no plans to bring back Master Loot.
  • Bolstering and Necrotic are not being changed. Mobs that are troublesome can just not apply the affix.
  • The Maw is in a much better place than it was a few months back.
  • There is a chance we will see Nathanos again in Shadowlands.
  • A week in the life of a player in Shadowlands will be 2 renown quests, covenant campaign chapters, and Torghast runs.
  • Daily you can do callings and typical content like PvP, raiding, and dungeons.
  • There are also a lot of option goals associated with your covenant.

VG24/7 Interview with Johnny Cash and Ely Cannon
VG24/7 interviewed WoW’s Assistant Lead Quest Designer Johnny Cash and Art Director Ely Cannon about how the team has been spending its extra month on the game.

  • Most of the delay spent a considerable amount of time making sure that they added additional polish that people expect from a WoW expansion, but one specific thing to touch on was the Covenant systems.
  • There was a lot of feedback both externally and internally about the balance of certain Covenant abilities and Soulbind traits and so more tuning was needed before launch.
  • Just a few weeks ago, major changes were made to the Soulbind trees to put abilities closer to the top so that your choice gave you something that made you feel powerful right away.
  • Covid wasn't necessarily the reason for the delay. The team just wanted more time to get it right.
  • The team tried to make sure the story was accessible to new players, but also give extra context to players who know the greater lore of WoW.
  • The team plans to continue to add new customization options in the future because the response has been so positive.
  • Humans were just the starting point to give better representation. If they got humans right, they knew they could extend it to other races.
  • The WoW community is very diverse, and Shadowlands has strived to introduce characters that are diverse as well, such as Pelagos being the Shadowlands version of a trans character.
  • The team has tried hard to make Covenant choice have distinct advantages and multiple opportunities to shine. An example is Night Fae providing Death Knights with a mobility cooldown, but this is not necessarily a benefit on fights that don't require high mobility. The Kyrian vial could provide more utility on fights that don't require movement.
  • The moment a system has to persist forever, it becomes much more limited in the amount of power they can offer players, and the amount of utility they can offer.
  • The team has tried to make sure that Covenant choice rewards, such as cosmetics extend, way beyond Shadowlands as to not make it entirely feel like an expansion only feature.
WindowsCentral Interview with Ion Hazzikostas
WindowsCentral interviewed game director Ion Hazzikostas on Shadowlands!

  • Sylvanas's arc has already strayed much from Garrosh's and will only differ more as the story progresses. As Shadowlands continues to unfold, talk of parallels between these two characters and their narratives will diminish steadily over time.
  • One of the things that the team consciously loved about the storytelling is the integration of cinematic storytelling and gameplay storytelling in BfA.
  • There should be a whole bunch of really cool cutscenes and cinematics that the world will be seeing in the next two to three weeks. Ion thinks it's some of the cinematic team's coolest work yet.
  • Shadowlands gets back towards larger epic narratives that are focused on existential threats, the efforts of heroes, villains, and ourselves operating alongside them to try to overcome those.
  • Shadowlands will tell a cohesive story with intertwining covenant narratives.
  • Much of the story will function like Draenor, where we mostly stayed in a different area. However, certain areas will use the old world as necessary, such as the Night Fae campaign sending you to Drustvar to learn more about the history of the Drust.
  • Vol'jin's inclusion in the story wasn't necessarily a response to player feedback, but just the team knowing that his arc still had room to expand.
  • Ion would like to formally repudiate the philosophy of "bring the player not the class." He thinks that was something that was articulated a dozen years ago in a very different time. The game itself has moved very far from the problems that statement was trying to address.
  • The team has tried to emphasize that your class should matter. Having a well-rounded group is healthier.
  • Trying to make players more social and less optimized is something no one has been able to crack in modern day. However, if you spend hours getting declined from groups because of your spec then you are completely justified in blaming Blizzard.
  • The team has tried to shift the answer of what is best to "it depends'” as much as possible by making certain specs or classes excel in something more than others.
  • Torghast will be limited to 3 layers at launch until Season 1 starts. Layers 4-6 will open with the raid and 7-8 will come with the mythic difficulty on week 2 of season 1.
  • The team is not trying to move away from raid skips. Nathria has one.
  • The goal of Shadowlands is only to build on the systems available at launch and not add new systems over the expansion.
  • There is no Flight Master's Whistle in Shadowlands. This feature was added in Legion as a response to emissaries such as the Kirin Tor one sending you to multiple locations. Callings in Shadowlands focus on one zone and area.
  • The team has also moved away from reputation being required to unlock flying. They want to have flying earned, likely in the next major content patch after launch, by completing the covenant campaign.
  • The delay was worth it. The team was able to address weaknesses in the end game progression loop and the Maw, as well as polish and balance.
Eurogamer Interview with John Hight and Morgan Day
Eurogamer interviewed John Hight and Morgan Day on Shadowlands and Fixing Endgame.

  • The team realized from feedback that the Azerite armor system was flawed, and essences were created as a new axis of progression. They knew at that point what they had gotten themselves into, and had to add systems to fix it.
  • The team realized that players need a sense of achievement with end-game systems and loops. Infinite progressions systems don't scratch that itch. So they decided to move away from it in Shadowlands.
  • Soulbinds are much more defined, but not limiting. You will see clearly where you are going and the powers you will unlock with an end in sight.
  • The main delay for the expansion was to address balance issues caused by Covenant systems with having so many specs.
  • The team received feedback that Soulbinds didn't seem impactful enough when chosen, and this is why they recently switched the final abilities of many to be the first thing you unlock.


SAGamer Interview with Frank Kowalkowski and Steve Danuser
SAGamer interviewed lead narrative designer Steve Danuser and technical director Frank Kowalkowski about Shadowlands.

  • Some areas of the team were ready for the October launch and so they used the extra time to give additional polish to their sections of the game, including working in a few little easter eggs.
  • Shadowlands introduces zones that are essentially all separate yet connected which creates a sense of scale to this plane of existence.
  • Sharding technology will hopefully address bottlenecks of so many players going through the same areas all at the same time. The game can recognize how many people are in an area and spin up a new shard for the zone.
  • The Horde leadership questline being removed in 9.0.1 was a bug and should be back with 9.0.2
  • The level squish and Chromie time had a lot of different teams working on it and has been an effort spanning several expansions.
  • WoW is an evolving game. Things such as ray tracing are added over time to keep it looking modern, and for this reason it is essentially a new game released with every expansion over time.
  • Torghast will continue to be expanded and evolved over the course of the expansion.
  • The goal of the story is to leave you with anticipation of what is to come with an exciting cliffhanger that evolves over time. They want you to look back at the end of the expansion and kind of see it as the different acts of a play that had their rising tensions and their climaxes and the denouement that comes at the end of it.
  • The sword in Azeroth is a big deal and something that is gonna have long-term implications.


Gamespot Interview with Johnny Cash
Gamespot interviewed assistant lead quest designer Johnny Cash on new customization in Shadowlands.

  • The focus of the new diverse customization options is available for human characters, but Blizzard is hoping to expand this to the game's other races down the road.
  • In regards to Pelagos, Cash said the developers wanted to create a character who was a World of Warcraft expression of trans, and the team went to great lengths to ensure this was done appropriately.
  • At the end of the day they truly earnestly believe that Azeroth is a place for everyone and so there is a lot of effort in Shadowlands to make that more true than it's ever been.


GamesIndustry Interview with John Hight and Morgan Day
Gamesindustry.biz interviewed executive producer John Hight and lead game designer Morgan Day on how the World of Warcraft team is still building on its MMORPG 16 years after launch.

  • As you can imagine, changing everyone's level and touching, essentially, every creature and spell that was ever made in World of Warcraft is what was required to make the level squish work, and it was a tremendous undertaking by the team.
  • They have seen an increase in the number of brand new players coming to the game since the pre-patch launched.
  • To Blizzard, each expansion is equivalent to a major game release and the team isn't afraid to scrap features from previous expansions to keep the game from having far too much weight and complexity.
  • The team sometimes sets something in older zones and realizes that they are showing their age. Perhaps the whole game will be completely refreshed someday.
  • Hight says that while Classic was far more popular than anyone at Blizzard expected, they also have found that one version of World of Warcraft is not cannibalizing the other -- rather, there's not much of overlap at all between people swapping between the two, and both communities are healthy enough he feels comfortable releasing major content updates (such as upcoming raids) in both games around the same time.
  • The delay of Shadowlands, while not to be taken lightly, was something that Activision-Blizzard leadership ultimately had their back on.
 
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BoozeCube

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So can someone give me a summary of what Shadowlands is really about, they just came out with the new intro cinematic and basically they just show the Angel people, The Elf Queen, the Crypti-bois, Vampires, and the Jailer I guess.

I know Sylvanas 1 v 1'd the Lich King beat this ass broke his hat and opened a gateway to hell somehow, but what is the main story of Shadowlands that is suppose to hook us? Right now we have no idea who these characters really are and there is no reason to be emotionally invested in any of them.

 
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Big Phoenix

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So can someone give me a summary of what Shadowlands is really about, they just came out with the new intro cinematic and basically they just show the Angel people, The Elf Queen, the Crypti-bois, Vampires, and the Jailer I guess.

I know Sylvanas 1 v 1'd the Lich King beat this ass broke his hat and opened a gateway to hell somehow, but what is the main story of Shadowlands that is suppose to hook us? Right now we have no idea who these characters really are and there is no reason to be emotionally invested in any of them.


Its all basically new or retcons.
 

a_skeleton_05

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We all know it's just an expansion designed around bringing Arthas back. The details of how it happens don't really matter
 
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Dalien

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There is no Flight Master's Whistle in Shadowlands. This feature was added in Legion as a response to emissaries such as the Kirin Tor one sending you to multiple locations. Callings in Shadowlands focus on one zone and area.

This is such horseshit, I honestly thought it was a bug or not implemented yet in beta. I made a thread about it like a month ago on the beta forums because it's so jarring not to have this QOL improvement we've had for the past 4 years. In the interview he says it's all good because you get a transport network (which costs thousands of anima to upgrade and only works in your covenant zone). The "callings" (emissaries that take much longer) send you to all four zones, so you're shit out of luck 75% of the time if you're keeping up with your daily chores.

So can someone give me a summary of what Shadowlands is really about, they just came out with the new intro cinematic and basically they just show the Angel people, The Elf Queen, the Crypti-bois, Vampires, and the Jailer I guess.

I know Sylvanas 1 v 1'd the Lich King beat this ass broke his hat and opened a gateway to hell somehow, but what is the main story of Shadowlands that is suppose to hook us? Right now we have no idea who these characters really are and there is no reason to be emotionally invested in any of them.

Here's a short summary, don't click the spoiler if you want to be surprised by anything. big spoilers:

Sylvanas breaks the crown to open a gateway to the Maw. You follow her. In the Maw you meet up with Jaina, Baine, Thrall, Anduin. You fight to a waystone and escape (they are left behind).

You end up in Oribos, which is the capitol/hub city of this expansion. Here you are introduced to The Arbiter, who is supposed to filter all the deal souls coming in and send them to whichever realm they belong to. He's asleep, or disabled or whatever, so all souls have been going directly to the Maw since sometime mid-Legion. That's why Sylvanas burned the tree, to send a shitload of souls to the Maw for the Jailer.

You level up through the four zones, which are all dysfunctional because they aren't getting the usual souls/anima they need to function.

Once you hit 60, you join one of the four covenants and do chores every day to get them the anima/souls they need.

Also at 60 you get (weekly) quests to rescue Baine, Jaina and Thrall from Torghast. Anduin quest unlocks the final wing of Torghast but the quest stops there, so maybe he's cucked forever in hell.

The end, for now
 

BoozeCube

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This is such horseshit, I honestly thought it was a bug or not implemented yet in beta. I made a thread about it like a month ago on the beta forums because it's so jarring not to have this QOL improvement we've had for the past 4 years. In the interview he says it's all good because you get a transport network (which costs thousands of anima to upgrade and only works in your covenant zone). The "callings" (emissaries that take much longer) send you to all four zones, so you're shit out of luck 75% of the time if you're keeping up with your daily chores.



Here's a short summary, don't click the spoiler if you want to be surprised by anything. big spoilers:

Sylvanas breaks the crown to open a gateway to the Maw. You follow her. In the Maw you meet up with Jaina, Baine, Thrall, Anduin. You fight to a waystone and escape (they are left behind).

You end up in Oribos, which is the capitol/hub city of this expansion. Here you are introduced to The Arbiter, who is supposed to filter all the deal souls coming in and send them to whichever realm they belong to. He's asleep, or disabled or whatever, so all souls have been going directly to the Maw since sometime mid-Legion. That's why Sylvanas burned the tree, to send a shitload of souls to the Maw for the Jailer.

You level up through the four zones, which are all dysfunctional because they aren't getting the usual souls/anima they need to function.

Once you hit 60, you join one of the four covenants and do chores every day to get them the anima/souls they need.

Also at 60 you get (weekly) quests to rescue Baine, Jaina and Thrall from Torghast. Anduin quest unlocks the final wing of Torghast but the quest stops there, so maybe he's cucked forever in hell.

The end, for now
Appreciate the spoiler, it kind of makes sense but still feels really hamfisted.

So I guess Heyla and the Maw or souls has zero bearing on this shit and it just a coincidence with the naming. Stupid but whatever.

We still have a giant gaping wound in Azeroth from Sagaras sword. Thrown away plot line.

Khadbro is still nowhere to be seen since legion? We still have a giant all powerful golden spaceshit with a planet ending rail gun we ignore.

Illidan is fighting Sargaras forever with the pantheon or something.

Thralls back I guess weird but ok, Sylvanas is weak enough to take damage to the face from Suarfang but can 1v1 the Lichking with ease and make him a total bitch.

We killed all the old gods but since whatever dies on Azeroth shouldn’t that mean like all of the old gods are in shadowlands now? Or fallen aspects like Yahsera, or even Deathwing? Maybe Aundins dad can make an appearance.

I know I know wow lore is retarded so I shouldn’t even be asking, but holy shit is it so bad and full of plothole after polthole of stupid.

This design philosophy of shitty story telling followed by cliffhanger until next patch only works if you are invested enough in the story to give a fuck about the cliffhanger and two if they don’t completely abandon the story line all the time.
 
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Ukerric

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Oh, and the "You Will Play Exactly As We Say You Will, And Not One Currency More!" is getting ridiculous:


Yes, boys. This time, they are locking A REPUTATION behind reset mechanics.
 
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a_skeleton_05

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I guess this is what you're talking about? Hadn't actually seen it



But yeah, there's no reason that our actions in the shadowlands aren't going to fuck things up which would let him out of the Maw
 

Burns

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Oh, and the "You Will Play Exactly As We Say You Will, And Not One Currency More!" is getting ridiculous:


Yes, boys. This time, they are locking A REPUTATION behind reset mechanics.

This is one timegate I kinda agree with, due to how the weekly reset works, and is at a different time for NA & EU. For NA, this debuff will last a whole 16 hours.

People still take off work to marathon releases, and the last minute delay, last month, fucked over a bunch of people's vacation requests. Around that time a Dev came out and said that they would make sure poopsockers wouldn't get an unfair advantage in raiding, by getting to 60 before the weekly reset on Tuesday the 24th.

This isn't even a World First or top 100 race issue, as plenty of people on medium and small servers like to compete for server firsts/rankings.

The Maw reputation is important to raiders, as you can buy items that make gem slots on gear and upgrade random conduit things.
 
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Foggy

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Oh, and the "You Will Play Exactly As We Say You Will, And Not One Currency More!" is getting ridiculous:


Yes, boys. This time, they are locking A REPUTATION behind reset mechanics.

It removes the incentive to haul ass to 60 and do all the activities Monday night before reset. This is a good change.
 
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Burns

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And this is important... because?

I wrote why it is important in my post, and Foggy reiterated the point in the following post?

It removes the incentive to speed run to 60 to be able to do the weekly quests before the reset. Now people can speed run because they like speed running it, and the people who like lore and reading quests don't feel obligated to skip it, if they want to be a mythic raider.

They did something like this in BFA too. It was in response to an uproar in Legion about how poopsockers weer able to get a week ahead on everything by playing all night and having a few hours left to do the new weekly before it reset. Being a week ahead in Suramar also had some nice benefits.
 
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Ukerric

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It removes the incentive to speed run to 60 to be able to do the weekly quests before the reset. Now people can speed run because they like speed running it, and the people who like lore and reading quests don't feel obligated to skip it, if they want to be a mythic raider.
And this is important because...?

Do you really think, one second, that people who are impacted by those decisions will suddenly, out of nothing, stop, smell the roses, "enjoy" reading lore, and stuff?

The answer is "no". The people most impacted by those are not going to enjoy that, for one single second. They are going to grumble, and endure, because they have no way to affect their gameplay whatsoever. These people are going to be 60 at the exact same time. The only difference is that, given the optimal use of their time, is that they will switch to one of their dozen alts required for mythic raiding (because guess what? High-end mythic raider bring the class AND the player, not just the player), and level it instead. They are going to spend as much time poopsocking as they would. Just on a different character.

The only reason those artificial "week one/two/three" blocks exist is to provide a fake sense of fairness to the "MUTHICK FURST" crowd clamoring for their poopsocking, because woe if some guild might get "Mythic First" one week earlier because they poopsock harder than the next guy (of course, they will. One way or another).

This is yet another example of the metric-driven game design. They are at the point where they need to curate the game for the 0.01% who may "play too much vs the 0.02%"!

(and this is yet another data point that comforts me in my position that I am not coming back for this expansion, for the first time in the entire WoW history, and presumably not ever. I still enjoy the abstraction of World of Warcraft, but the actual product leaves me flatlined in terms of interest)
 
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