Penance
Silver Baronet of the Realm
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World of Warcraft's pacifist panda just hit level 60 by picking millions of flowers | PC Gamer
Not sure why anyone would want to waste their time like this.
Autism
- 2
World of Warcraft's pacifist panda just hit level 60 by picking millions of flowers | PC Gamer
Not sure why anyone would want to waste their time like this.
He works a security job (or something like that) and chose that as a way to fill the time while staring at monitorsWorld of Warcraft's pacifist panda just hit level 60 by picking millions of flowers | PC Gamer
Not sure why anyone would want to waste their time like this.
This is how I feel whenever I resub. So many procs now and short cooldowns. Feels like I'm playing wack-a-mole instead of actually thinking, but maybe I'm just too old for this shit.Going from a sword rogue in classic to Outlaw in retail... I think I just fucken suck. So many abilities to keep track of while having to dodge all the mechanics, I just can't keep up.
Keep roll the bones up, flagellation up(and time the 2nd one right), slice n dice up, between the eyes up, pistol shot on every Opportunity proc. Then you have to time your defensive abilities like Feint & Cloak of Shadows. Oh and blade fury every pull & Blade Rush every time its off cd.
Idk how anyone can keep full up time on everything perfectly while doing all the mechanics. It feels so spammy and messy.
Fun is subjective.
I kind of just think it needs to be challenging to some degree on all classes/specs. Stuns would effect all classes, some more than others so thats probably not a good direction. But a stacking armor debuff would go a long ways towards slowing down tanks in particular. Most of us are already accustomed to them anyways. That would be almost unnoticeable to a DPS class in comparison. While I beat on a group of elites for a couple minutes, I would have gained several more stacks than a DPS that beat on the same group for a third of that time.
If every class can complete it all without issue, which is the direction its headed - then Torghast will just be "something else I have to do" for the week and thats it. When in reality, it could be so much more.
Layer 6 was no joke on a blood DK. Trash is trash but the end bosses require dps and a lot of luck with anima powers, both of which are in short supply. I don't even know how the hell dps survive. Torghast is already something I have to do because it isn't fun, it is a slog. Some of those floors require an obnoxious amount of clearing and again, comparing anything else to a prot paly with the dps of ,well, a dps class, isn't really fair. Roll through there doing 1.5k dps and get back to me about fun. What would be fun is getting anima powers that don't fucking suck run after run and actually feeling a difference in my abilities.
I get that fun is entirely subjective but I just don't see it as being fun currently. It's too laborious.
Going from a sword rogue in classic to Outlaw in retail... I think I just fucken suck. So many abilities to keep track of while having to dodge all the mechanics, I just can't keep up.
Keep roll the bones up, flagellation up(and time the 2nd one right), slice n dice up, between the eyes up, pistol shot on every Opportunity proc. Then you have to time your defensive abilities like Feint & Cloak of Shadows. Oh and blade fury every pull & Blade Rush every time its off cd.
Idk how anyone can keep full up time on everything perfectly while doing all the mechanics. It feels so spammy and messy.
Download Hekili, its an addon that shows you what skills to use next to maximize dps and such. It really helped me coming back to the game.
We’re internally testing the following slate of adjustments, with the goal of implementing these changes during scheduled weekly maintenance (December 15 in this region).
Classes
Tank Specializations
Death Knight
- Threat generation for all Tanks increased by 10%.
Demon Hunter
- Unholy
- Mastery: Dreadblade effectiveness reduced by 15%.
- Blood
- Blood Boil damage increased by 10%.
- Heart Strike damage increased by 15%.
- Marrowrend damage increased by 10%.
- Death Strike damage increased by 5%.
Rogue
- Havoc
- All damage abilities increased by 5%.
Shaman
- Assassination
- All damage abilities increased by 5%.
Warlock
- Restoration
- All healing abilities reduced by 4%.
- Healing Rain reduced by an additional 10%.
Warrior
- Destruction
- Chaos Bolt damage increased by 22%.
As we test, the above are subject to change before Tuesday. If we do have further changes, we’ll update here as soon as possible.
- Arms
- Mortal Strike damage increased by 20%. Damage reduced by an equivalent amount in PvP.
- Slam (Rank 3) now increases Slam’s damage by 50% (was 25%).
- Fury
- All damage abilities increased by 5%.
As always, this is not a comprehensive list of all adjustments we might make to the game. In particular, we’re considering tweaks to several classes’ Torghast powers. You’ll find our updated hotfixes post here 2.4k, including all changes made to the game soon after they’re implemented.
Thank you for your feedback!
I dont even know what the point of that is if your whole screen is showing f'n numbers. "Ahhh yes.. that number in the far corner is that ability. Im sure of it."That person should be banned from video games for life for that floating combat text setup.