World of Warcraft: Current Year

Neranja

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I just think the entire game is just fatiguing at best and very little fun. The only fun I'm having is due to our guild.
I think the paint came off of the skinner box that is WoW. Doesn't help that the last really succesful expansion feature was M+, and that was in Legion.

Every feature that was hyped in BfA (Warfronts, Island expeditions) and Shadowlands (Torghast, Maw) was nothing like the early promises. Blizzard once had the balls to cancel no-fun features like the dance studio and aerial battles in WotLK, even though they were promised and printed on the box. Now they just double down.

On the other hand there are tons of interesting ideas floating around, but Blizzard only listens to their metrics and their theorycrafting system designers. When only the pet collecting housewives and hardcore min/maxing top end raiders are left doing the wizard chores, then of course it looks like 90% of the players like doing wizard chores. Don't mind that 60% of your playerbase just quit in disgust.

I am still salty about the Defense of the Alehouse battleground. That was the only reason I once resubbed, but after they canceled it they can suck my dick. But only after they buy me flowers and a dinner.
 
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kaid

Blackwing Lair Raider
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I don't understand how anyone plays retail WoW anymore.

A couple of my friends who had not played in a long time came back and we have been having fun actually doing mythics and other group content again. I think shadowlands is in a lot better place than BFA was.

Torghast has so much potential but there are a few things that need changing. It needs some kind of drops do transmog stuff or something just not getting anything other than ash at the end just does not feel great. But the bones are there to do fun stuff with it and in a full group of five friends the twisting corridors are actually pretty fun as peoples builds start flipping out. I think a 12 floor version could be fun 18 is a bit too long and drags a bit if you are not getting good wombo stuff 6 is too short you never really get any kind of interesting build going in that time.

The maw clearly was unfinished they got it functional but thats about it. I am hoping they can do more with it to make it better/more interesting.

The conduit stuff is weird but functional and not on its face broken and stupid like the azerite shit was in BFA. They are much better setup to not have to recreate more and more systems every damn patch to try to limp it to its conclusion. It would be nice if you are out in the open world if you could get your soul bind as a combat buddy doing world quests.


the raid is pretty interesting and fun.

My biggest gripe is anima is very low at the moment but they seem to be easing up on that as time goes on and honestly other than transmog/mount/achivement chasing you don't actually need it for anything once you get your full set of maxed out covenant armor stuff.


One big plus this go round that worked for my friends who just came back to wow after years long absence is its fucking stupidly easy to get a fresh character up to max level with a high enough ilevel to jump into any content you would want to do short of mythic raiding.

Renown comes so fast for alts that you can complete your order campaign stuff in 2-3 hours tops and have a full set of 197 main slot stuff and a 184 weapon. That means your ilevel is nearly normal mode raiding almost max level un ranked PVP level so you can jump right in to mythics/raids/pvp and do perfectly fine. After legion and BFA being able to just level somebody to max levels and in a few hours be set to go for whatever end game content you want to do feels good. Just have to tell myself don't think about anima on alts just ignore it no reason to jump their covenant hall stuff right now and you will get plenty of anima building up just doing what you want to do without chasing anything.
 

Muligan

Trakanon Raider
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I can agree with a lot of it....addressing each of the things you have listed would certainly go a long way.

I think the Maw will get some big facelifts and some actual relevance soon. Hopefully it will be less of a burden.

I do like the raids, we've had fun, but it has gotten old fast. I'm thankful for the usual ability to skip if you choose.

I don't mind conduits that much but I do think it's all a bit much. Legendaries + Conduits + all the random covenant stuff can feel unnecessary at times but I don't mind it. Grinding Soul Ash was only bad because Torghast was a missed opportunity and quite frustrating at times when it could have been a lot of fun.
 

Daidraco

Golden Baronet of the Realm
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The "missed opportunities" keep happening, ever more frequently each expansion. I feel as though the people in charge are the most vapid, emotionless morons that should have never been in charge to begin with.
You could pluck out any Hades player and they could have made Torghast way more fun, interesting and pleasing to play. All this time the game has been out and they still dont have a basic understanding of roguelike games enough to implement basic features. Classic EverQuest has more content in some of its zones than the Maw does which is laughable. For you to at least keep up with the power curve of gear from your legendaries and sockets, it's mandatory that you do both of these poorly implemented zones.
Theyre changing this stuff, but then that points out the next issue - The game has been in a content drought right from the beginning of the expansion. This game is almost 20 years old and they still havent figured out how to schedule content properly. Its always feast or famine in WoW, which for a game as popular and monetarily profitable as it is - they should have had this figured out years ago.
The economy in SL's is fucked and was fucked within weeks of launch. Tradeskills are the most uninspired versions of them Ive ever seen and hell.. for as bland as theyve been in the past, thats saying something.
Keystone dungeons are just ass to tank or heal in. I didnt have to run away from mobs in BFA until I was in the 20+ keys, now its a common practice in the low teens. Then, the loot diet was so over the top that they keep rolling it back in areas. Which leads to why people flocked to PVP, regardless if they like it or not, just to have some semblance of getting an item and moving up the ilvl treadmill.
They bust the item level down every expansion, but at lvl 60 - we got from 140 to 233 in the very first iteration of SL's. Which is a source of another problem and thats the fact most of your classes still cant solo older raids since the squish. Mobs in BFA are still scaling past the power level of SL's mobs. What?

I'm just done with the game. At least for quite a while. I love MMO's but they are all just huge piles of shit right now.
 
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kaid

Blackwing Lair Raider
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Tradeskills are in a weird spot. They are in some ways kinda useful but in other ways not so much. Everybody basically is going to always wear one thing crafters make which in a lot of ways is better than previous patches. But the mechanics for getting the higher level patterns for the legendary stuff as a crafter is kinda like punching yourself in the dick. The 168 stuff is a LOT easier to do now that alts can just buy the pattern to do that level upgrade from the vendor if they unlocked it on another character. It makes the time from hitting 60 till you fill out your character go more smoothly but the weird thing is that time now only takes a few hours so while nice its not something anybody is willing to spend money on.

The conduit stuff is one of these things that works fine for what its doing but is more or less a fire and forget thing not something you really think much about. They need to add more diversity in finesse and defensive slot options. I have like 20 potency ones 5 defensive ones and maybe 2 or 3 finesse ones on my main. With the added slots for 9.1 they need to bolster those other options to make them more desirable. Right now you do what you need to to get potency ones because finesse slots are basically pointless.

Still thats a way easier problem to correct than the azerite armor of this entire system makes no fucking sense and actively fucks you for getting new gear as the first azerite armor implementation was.
 
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Mist

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I'm just done with the game. At least for quite a while. I love MMO's but they are all just huge piles of shit right now.
You just can't make a game that's fun for adults to play for 25+ hours a week every week all season long.
 

kaid

Blackwing Lair Raider
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You just can't make a game that's fun for adults to play for 25+ hours a week every week all season long.
Yup and the pandemic didn't help shit but if you play a game like its your job eventually it starts to feel like a job. I probably would have bounced to something else until the patch if my friends didn't come back and opening up more access to stuff I had wanted to do but didn't care to pug. Being able to actually make progress for mythics for the first time in a couple expansions is highly enjoyable for me and that alts are not totally balls useless and impossible to actually get into a solid power level.
 

Mist

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Why not just make a game that's fun to play period.
WoW is fun to play for a while. I took an 8 year break and came back for 1.5 years (though I did quit for the last 2 months of BFA.) That's pretty good for a 16.5 year old game.

If you're bored of the game, go play something else. WoW will probably still be around by the time you're ready to come back.
 

Cybsled

Naxxramas 1.0 Raider
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They need to redo crafting/gathering and make it like FFXIV: you can learn everything on one character. You’d add a lot more content per xpac by giving people alternative advancement that isn’t just running mythics or doing dailies.
 
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Neranja

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If you're bored of the game, go play something else. WoW will probably still be around by the time you're ready to come back.
But Blizzard likes to make it appear that you have to do all these wizard chores or else you are falling behind. This shit, which includes all the timegating, is what people dislike most about modern WoW.

As a social game you don't want to be a burden and liability to your friends. Blizzard is trying to exploit that.
 
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Neranja

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They need to redo crafting/gathering and make it like FFXIV: you can learn everything on one character.
Are you sure this isn't a "wish + monkeys paw" situation? Look how Torghast was supposed to be like the endless dungeons in FFXIV, and look how well that turned out.
 

Daidraco

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I didnt intend for my post to be about playing 25+ hours a week. I said MMO once, so I guess it could be interpreted that way?... What I "wanted" my post to be about was that the quality of content in the game and the development decisions and shortcomings are complete shit at this time. It can be twisted any particular way that suits a counter argument, Im sure. But really, all Im saying is that they could EASILY do better than what they are doing now.
 
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Mist

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But Blizzard likes to make it appear that you have to do all these wizard chores or else you are falling behind. This shit, which includes all the timegating, is what people dislike most about modern WoW.

As a social game you don't want to be a burden and liability to your friends. Blizzard is trying to exploit that.
The balance between "I want reasons to log in between raids (or whatever your preferred content is)" and "I don't want to feel like I have to log in between raids (or whatever your preferred content is)" is a hard balance to strike, also when you're considering people have differing amounts of time they want to spend in the game, and differing amounts of friends.
 

Neranja

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The balance between "I want reasons to log in between raids (or whatever your preferred content is)" and "I don't want to feel like I have to log in between raids (or whatever your preferred content is)" is a hard balance to strike, also when you're considering people have differing amounts of time they want to spend in the game, and differing amounts of friends.
Attaching the traditional ways for horizontal progression to vertical progression, and then timegate it on top is the problem here.

To explain this: The rep grinds in earlier expansions were always optional, which you could do at your own pace, with rewards like transmogs and mounts that had no impact on player power or dungeon/raid progression. But those rewards now are also sold for real money, and on top they also limit how much you progress you can get per day. This is because it comes with player power for the vertical progession. This instilling of "you must log on tomorrow, or else you lose out on potential vertical progression" is what makes the skinner box too obvious.

WoWs problem here is that there is a vertical (power progression) limit for each tier with a finely crafted set of hoops to jump through. But once you are done with that there is not enough real horizontal progression content to fill a tier, let alone a whole expansion.

Mixing those two is a cardinal sin for MMOs. But those "raid leaders" and "theorycrafters" don't know how MMOs work except for end game raiding. If they only enjoy that part that's okay, but don't let these people run the whole circus. You need to have other attractions next to Ion the clown for the whole circus to work, or else you get players that want to abolish leveling and the world altogether and make WoW into a lobby game with instanced dungeons/raids/arenas/battlegrounds.
 
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Mist

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Attaching the traditional ways for horizontal progression to vertical progression, and then timegate it on top is the problem here.

To explain this: The rep grinds in earlier expansions were always optional, which you could do at your own pace, with rewards like transmogs and mounts that had no impact on player power or dungeon/raid progression. But those rewards now are also sold for real money, and on top they also limit how much you get progress per day. This is because it comes with player power for the vertical progession. This instilling of "you must log on tomorrow, or else you lose out on potential vertical progression" is what makes the skinner box too obvious.

WoWs problem here is that there is a vertical (power progression) limit for each tier with a finely crafted set of hoops to jump through. But once you are done with that there is not enough real horizontal progression content to fill a tier, let alone a whole expansion.

Mixing those two is a cardinal sin for MMOs. But those "raid leaders" and "theorycrafters" don't know how MMOs work except for end game raiding. If they only enjoy that part that's okay, but don't let these people run the whole circus. You need to have other attractions next to Ion the clown for the whole circus to work, or else you get players that want to abolish leveling and the world altogether and make WoW into a lobby game with instanced dungeons/raids/arenas/battlegrounds.
I don't know, there's people I know that just chase rare mounts and stuff all day for their 'horizontal progression.'

I just feel like people are claiming there is both too much, and not enough, shit to grind in the same paragraph.
 

Khane

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Raiding should be self contained outside of the first tier of an expansion, where you'll need some gearing up in other ways.

Everything else should be fun, compelling and interesting in its own way.

Instead they force people to get stupid currencies, reputation, "artifact power" that they need for raid progression via daily or weekly limited resets for trivial content that not many people actually enjoy. And they place those limits on activities that people might otherwise enjoy if they could do it in their own time and at their own pace entirely to slow down raiders.

Classic's model worked fine. It worked fine twice, 15 years apart in fact. The current model is so bad I didn't even buy Shadowlands because it was apparent from beta changes they would neuter and "dailyfy" Torghast and further gut and destroy M+.
 
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Neranja

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I don't know, there's people I know that just chase rare mounts and stuff all day for their 'horizontal progression.'
Again: mixing horizontal progression with vertical progression into the same system is the problem here.
 
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jayrebb

Naxxramas 1.0 Raider
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no content and loot diet.

Destruction of M+ rewards and shit tanking/healing experience.

Harder game, less rewarding.

Issa stanky.
 
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