Argarth
On the verandah
- 1,281
- 1,183
The game engine, and the way it deals with combat encounters / the camera and interactions with the World / NPCs is still rooted in the console heritage & system designs from FFXI.
It's so obvious if you've played FFXI, and it's not surprising that they didn't stray too far, given the primary intended audience. Before ARR, FFXIV didn't even have jumping. Even now it's still a psuedo-3D "corridor" game just like FFXI was, just much more heavily disguised.
I've had three serious attempts at it, and it's always been the engine/combat that drives me away. I STILL find fighting mobs on a low level WoW character infinitely more engaging and fun than combat in FFXIV at any level, regardless of skillset. I really wish that wasn't the case.
It's so obvious if you've played FFXI, and it's not surprising that they didn't stray too far, given the primary intended audience. Before ARR, FFXIV didn't even have jumping. Even now it's still a psuedo-3D "corridor" game just like FFXI was, just much more heavily disguised.
I've had three serious attempts at it, and it's always been the engine/combat that drives me away. I STILL find fighting mobs on a low level WoW character infinitely more engaging and fun than combat in FFXIV at any level, regardless of skillset. I really wish that wasn't the case.
- 2