Yeah, the "race" is a bit of bullshit to begin with because you know it's tuned way too hard and they'll gradually dial it down to allow Echo/Limit to get past whatever they're stuck on.
Every race is a bit of bullshit, because at it's core these WoW high end raids are about min/maxing numbers, not displays of skill. That is what WoW high end raiding has become: they wiped once because of one buggy WeakAura.
This is why I laughed at Preach saying "I don't like dance bosses like in FFXIV". Yeah, because those require personal skill from everyone in the raid, and you can't cheese them later, when you either have geared over them or Blizzard decides to dial down the difficulty in a fit of kindness by reducing numbers.
"Not enough M+ guilds have 9/10 down by now, dial it down 10%!"
The current mini-system for this tier, the shards are also a shared drop across all difficulties and rng as well. The guilds are benching players who couldn’t get a full set of 3 of the frost or unholy shards because of the power gain. It’s corruption all over again.
It is also obvious by now that WoW gearing tiers are designed to have big, distinct jumps in power to make reaching a Mythic viable level of gear not as easily and quickly, especially for cases like the mythic raiding progression. The "borrowed power" shit everyone hates is just to mask those power jumps from the itemlevel.
You can have two ilvl 240 players, both with the same spec and same skill, and have drastically different performance output depending on player luck with those systems only. This is bullshit.
When your personal performance is largely depending on luck (with corruption procs dealing 10 to 30% of your damage without your control back in the day) and not about things you do yourself, you have decoupled player satisfaction from them playing the game succesfully, and made it basically like watching someone else doing the hard work.