Insomnia_sl
shitlord
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Just put together my first transmog set for my main, not to shabby imo the shades of green were a bitch to try and match. Looking for bulkier boots though
I think Blizzard COULD pull it off, but I don't think they will. Hopefully pessimistic.Do you really think that Blizzard can pull it off and not cave to the masses of people that are paying their monthly subs? I feel like the people that would appreciate something like this is far in the minority compared to those that would. Just look at Cata release, and the difficulty of those dungeons as an indicator.
I would love it, but far too many people suck, and those people are far too vocal I think for Blizzard to really do anything about it.
Halls was a fun tank. It shows how the game progressed; the boring ass days as a prot warrior. Fucking spam sunder armor and shield discipline.Remember that one dungeon in Wrath? Halls of Reflection I think it was. It was one HELL of a ride being a tank. 95% of the time if you queued into it as DPS the tank would leave instantly lol.
Halls definitely weeded out the bad tanks. You had to know your shit or everyone would know you're shit.Halls was a fun tank. It shows how the game progressed; the boring ass days as a prot warrior. Fucking spam sunder armor and shield discipline.
I honestly think those people aren't gonna quit anyways, and in return you would retain the players that blow through progression and quit every expansion pack/major content patch.Do you really think that Blizzard can pull it off and not cave to the masses of people that are paying their monthly subs? I feel like the people that would appreciate something like this is far in the minority compared to those that would. Just look at Cata release, and the difficulty of those dungeons as an indicator.
I would love it, but far too many people suck, and those people are far too vocal I think for Blizzard to really do anything about it.
Blackfuse Heroic? If so, then Jesus Christ, you are not lying. That fight is a bitch.13% blackfuse wipes...I have never wanted to get a boss down and never do it again more than this one.
There were several factors. But mainly the freakout was surrounding "triage healing" and the idea that you would have to leave people at 25%-50% health for some time because healing them to full quickly made you go OOM. Chain-pulling and AOE in Wrath was so ingrained that tanks and DPS didn't want to adjust. Add in tons of avoidable (but who avoids?) mechanics which drop you 75% health.Never really understood the Catacylsm heroics freakout during the opening weeks. Wah, your DPS had to remember where they put their CC button and your awful tank had to remember not to pull with D&D, until your Healer had blue gear on and could afford to actually cast heals without OOMing; then you just went back to plowing through everything.
I have no idea what it is currently like in MOP, but I believe it's being expanded for WoD. This is the thing I saw that caught my attention:What is this proving grounds thing? Some kind of solo instance you have to run before you can do heroics? I never did it in MOP because I thought it was just a breadcrumb to the brawler's guild "standing in line because people demand community!" crap that I've never done. But I guess this quest I've ignored for months is actually something else.
Proving Grounds will be updated for Warlords of Draenor and Blizzard wants to expand its functionality. It will be used as a prerequirement for raids. For example, players will need at least a silver medal in the Proving Grounds to queue in a dungeon. If you want to play in an instance with your friends or your guild, no problem, but if you want to join a random group you will have to prove that you know how to handle some mechanics of the game. This should be ready for Warlords of Draenor. Blizzard hopes it will improve the experience of players in LFD and LFR, and each player in the group should have the minimum knowledge required to fight the bosses.